Skip to main content

​Yarny, Medusa och en elefant: The Craft of Swedish Game Design

Press release   •   Jul 08, 2019 07:00 UTC

Concept art for ‘Shelter 3’ titled ‘The Herd Seen From Above’ by Emma Richey. © 2019 Might and Delight

Yarny, Medusa och en elefant: The Craft of Swedish Game Design

5 July - 25 August. Free entrance.

Videogames are everywhere. We play them on desktop screens and on devices that we hold in our hands. At home, on the bus, alone and together. But what do you actually know about the creative visual worlds behind the screens. Bridging technology and imagination with artistry and craft, the artists, designers and developers making videogames are building alternate worlds. The broad array of visual styles that contribute to the field attests to the complex and collaborative creativity that videogame design demands.

Studios often share common points of origin. Hand-made pencil sketches and models blend with digital animation and code to imagine worlds that entertain, puzzle, and immerse us. Characters are sculpted, narratives are scripted, and the end result—the games themselves—range from the playful to the cinematic.

Videogames and the culture that surrounds them connect, affect, and inspire us. The analogue material behind a game, however, is often buried or forgotten. This exhibition elevates a group of creatives to reveal the visual craft behind one of Sweden’s most important artistic fields.

-Through a broad collection of illustrations, sketches, notes, hand-crafted models and digital drawings, the work on display in Yarny, Medusa och en elefant proves the extent of the creative energy that lies behind the characters, narratives, and immersive worlds that make up a selection of Sweden’s most well-known games. From small and independent to large and international studios, the exhibition hones in on the visual craft of videogame design to reveal a diversity of approaches alongside common points of origin: namely the pen, the hand, and boundless creative imagination, says James Taylor-Foster, Curator, Contemporary Architecture and Design, ArkDes.


Avalanche Studios
Coldwood Interactive
Landfall Games
Might and Delight
Neat Corporation

The exhibition is a collaboration between Illustratörcentrum and ArkDes with support from Stockholm stad and Region Stockholm.

- We hope to give visitors of all ages an eye-opening experience and inspiration to further experimentation, both in front of and behind the screen. It´s a unique exhibition that shows the creative processes behind the visual storytelling of the gaming industry, and as Sweden´s largest provider of illustrators, graphic designers, animators and game creators we are proud to show both the artistic work and artists behind in a new exhibition at ArkDes, says Caroline Agné, Head of Operation, Illustratörcentrum (IC).

Curator: James Taylor-Foster
Co-Curator: Sofia Östlund
Initiators: Caroline Agné (verksamhetchef, IC) och Josefine Engström (f.d. ordförande, IC)
Graphic Identity: Studio Reko

About ArkDes:

ArkDes is Sweden’s national centre for architecture and design. It is a museum, a study centre and an arena for debate and discussion about the future of architecture, design and citizenship.

About Illustratörcentrum

Illustratörcentrum (The Centre for Illustration and Graphic Design) is Sweden’s largest provider of visual communication. Funded by the government through the Swedish Arts Council it acts as a go-between, connecting creative talent with clients. Since its inception in the 1970s, IC has been dedicated to promoting its members: more than 1,300 professional illustrators, graphic designers, animators, game creators and cartoonists, with an unparalleled diversity of expression and cutting-edge skills.

More info:




Illustratörcentrum. Caroline Agné, Head of Operation, Illustratörcentrum (IC).
+46 (0)8-702 14 05 | +56 721 55 92 92

James Taylor-Foster.

Curator, Contemporary Architecture and Design

+46 (0)72-386 30 32


ArkDes is Sweden’s national centre for architecture and design. It is a museum, a study centre and an arena for debate and discussion about the future of architecture, design and citizenship.

Our mission is to increase knowledge of and cultivate debate about how architecture and design affect our lives as citizens.Sweden is in the middle of an unprecedented building boom, one that will define its towns and cities for decades to come. The work of ArkDes aims to influence this change through debate, exhibitions, campaigns and research relating to Swedish and international architecture and design. We aim to put the citizens at the centre of the debate and look at the world through their eyes.

Comments (0)

Add comment


By submitting the comment you agree that your personal data will be processed according to Mynewsdesk's Privacy Policy.