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Head-Mounted Display Market by Component Global Trend and Forecast to 2020 Now Available at iData Insights

News   •   Dec 18, 2015 14:55 IST

Mostly, HMDs are developed for avionics in the defense sector that provides the pilot the required data at real-time, which is linked to the head orientation. Additionally, they offer digital prototypes with real-world environments to validate the design assumptions and/or identify potential concerns. They also help incorporate the required designs faster, reduce prototype iterations, and enable companies to get their products to reach the market sooner. The global head-mounted display market is estimated to be valued at USD 15.25 billion by 2020, at a CAGR of 49.1% between 2015 and 2020. The head-mounted display market in this report has been segmented based on component, technology, application, form factor, product and geography. The market for aviation & tactical application is expected to witness the highest growth rate till 2020. The major factor driving this market is the increasing adoption of head-mounted displays for pilots. These HMDs provide vital information for pilots, which include situation awareness, wider field of view, and improving their ability to land in difficult conditions, such as a crosswind, while keeping their eyes out of the aircraft. The head-mounted display market has been segmented based on geography the Americas, Europe, Asia-Pacific (APAC), and Rest of the World (RoW).The studied market in the Americas is expected to reach to market size of USD 6.53 Billion by 2020. On the other hand, factors that restrain the growth of the head-mounted display market include limited battery life, image latency issues among others. This report profiles the major companies involved in the head-mounted display market such as Google Inc. (U.S.), Kopin Corporation, Inc. (U.S.), Oculus VR, LLC (U.S.), Osterhout Design Group (U.S.), Recon Instruments, Inc. (U.S.), Rockwell Collins, Inc. (U.S.), Seiko Epson Corporation (Japan), Sensics, Inc. (U.S.), Sony Corporation (Japan), Thales Visionix, Inc. (U.S.), and Vuzix Corporation (U.S.) among others.

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Table of Contents

1 Introduction (Page No. - 16)

1.1 Study Objectives

1.2 Market Definition

1.3 Study Scope

1.3.1 Markets Covered

1.3.2 Geographic Scope

1.3.3 Years Considered for the Study

1.4 Currency & Pricing

1.5 Stakeholders

2 Research Methodology (Page No. - 19)

2.1 Research Data

2.1.1 Secondary Data

2.1.1.1 Key Data From Secondary Sources

2.1.2 Primary Data

2.1.2.1 Key Data From Primary Sources

2.1.2.2 Key Industry Insights

2.1.2.3 Breakdown of Primaries Interviews

2.2 Factor Analysis

2.2.1 Introduction

2.2.2 Demand-Side Analysis

2.2.2.1 Growing Usage of HMDS in VR and Ar Applications

2.2.3 Supply-Side Analysis

2.2.3.1 Increase in the Number of Products Launched in the Head-Mounted Display Market

2.3 Market Size Estimation

2.3.1 Bottom-Up Approach

2.3.2 Top-Down Approach

2.4 Market Breakdown and Data Triangulation

2.5 Research Assumptions and Limitations

2.5.1 Assumptions

2.5.2 Limitations

3 Executive Summary (Page No. - 31)

4 Premium Insights (Page No. - 36)

4.1 Attractive Opportunities for the Head-Mounted Display Market

4.2 Head-Mounted Display Market, By Application

4.3 Head-Mounted Display Market in the Asia-Pacific Region

4.4 Head-Mounted Display Market, By Product

4.5 Life Cycle Analysis, By Geography

5 Market Overview (Page No. - 39)

5.1 Market Segmentation

5.1.1 Head-Mounted Display Market, By Component

5.1.2 Head-Mounted Display Market, By Product

5.1.3 Head-Mounted Display Market, By Technology

5.1.4 Head-Mounted Display Market, By Form Factor

5.1.4.1 Monocular

5.1.4.2 Bi-Ocular

5.1.4.3 Binocular

5.1.5 Head-Mounted Display Market, By Application

5.1.6 Head-Mounted Display Market, By Geography

5.2 Market Evolution

5.3 Market Dynamics

5.3.1 Drivers

5.3.1.1 Reduction in Prices of Micro Displays

5.3.1.2 Growing Patent Portfolio in HMD and Ar Space

5.3.1.3 Rising Prevalence of Internet Connectivity

5.3.2 Restraints

5.3.2.1 Image Latency Affecting the Overall Performance of Head-Mounted Displays

5.3.2.2 Limited Battery Life

5.3.2.3 Social Acceptance of Head-Mounted Displays

5.3.3 Opportunities

5.3.3.1 Head-Mounted Display for Medical Education

5.3.3.2 Growing Adoption of HMDS in Various Applications

5.3.4 Challenges

5.3.4.1 Tracking and Registration Difficulties

5.3.4.2 Graphical Content Creation

5.3.5 Winning Imperative

5.3.5.1 Investment in HMDS From Major Players Such as Vuzix, Oculus, ODG, Recon, and Seiko Epson Among Others

6 Industry Trends (Page No. - 51)

6.1 Introduction

6.2 Value Chain Analysis

6.3 Porter s Five Forces Analysis

6.3.1 Intensity of Competitive Rivalry

6.3.2 Threat of Substitutes

6.3.3 Bargaining Power of Buyers

6.3.4 Bargaining Power of Suppliers

6.3.5 Threat of New Entrants

6.4 Strategic Benchmarking

6.4.1 Technology Integration and Product Enhancement

7 Market, By Component (Page No. - 60)

7.1 Introduction

7.2 Hardware

7.2.1 Goggles

7.2.2 Controller

7.2.3 Microdisplays

7.2.4 Sensors

7.2.4.1 Magnetometer

7.2.4.2 Accelerometer

7.2.4.3 Gyroscope

7.2.4.4 Proximity Sensors

7.2.4.5 Others

7.2.5 Camera

7.2.6 Connectivity Devices

7.2.7 Others

7.3 Software

8 Market, By Technology (Page No. - 67)

8.1 Introduction

8.2 Virtual Reality

8.3 Augmented Reality

9 Market, By Product (Page No. - 75)

9.1 Introduction

9.2 Head-Mounted

9.3 Eyewear

10 Market, By Application (Page No. - 80)

10.1 Introduction

10.2 Aviation & Tactical

10.3 Engineering Application

10.3.1 Industrial

10.3.2 Cad/Cam Solutions

10.3.3 Maintenance and Inspection

10.4 Medical

10.5 Training & Simulation

10.6 Entertainment

10.6.1 Video Gaming

10.7 Others

10.7.1 Education

10.7.2 Sports

11 Market, By Geography (Page No. - 102)

11.1 Introduction

11.2 The Americas

11.2.1 North America

11.2.1.1 U.S.

11.2.1.2 Canada

11.2.1.3 Mexico

11.3 South America

11.4 Europe

11.4.1 Germany

11.4.2 U.K.

11.4.3 France

11.4.4 Rest of Europe

11.5 Asia-Pacific

11.5.1 China

11.5.2 Japan

11.5.3 South Korea

11.5.4 Rest of APAC

11.6 Rest of the World (RoW)

11.6.1 Middle East

11.6.2 Africa

12 Competitive Landscape (Page No. - 131)

12.1 Overview

12.2 Market Ranking of Major Players in the Head-Mounted Display Market, 2014

12.3 Competitive Scenario

12.4 Recent Developments

12.4.1 New Product Launches

12.4.2 Contracts, Agreements, and Partnerships

12.4.3 Acquisitions

13 Company Profiles (Page No. - 138)

(Overview, Products and Services, Financials, Strategy & Development)*

13.1 Introduction

13.2 Kopin Corporation, Inc.

13.3 Rockwell Collins, Inc.

13.4 Vuzix Corporation

13.5 Google Inc.

13.6 Seiko Epson Corporation

13.7 Sony Corporation.

13.8 Recon Instruments Inc.

13.9 Oculus VR, LLC

13.10 Osterhout Design Group

13.11 Sensics, Inc.

13.12 Thales Visionix, Inc.

*Details on Overview, Products and Services, Financials, Strategy & Development Might Not Be Captured in Case of Unlisted Companies.

14 Appendix (Page No. - 164)

14.1 Insights of Industry Experts

14.2 Discussion Guide

14.3 Introducing RT: Real Time Market Intelligence

14.4 Available Customizations

14.5 Related Reports

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