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Market Research and Outlook for Video Games Mature Rating in Greater China To 2013-2018

Press Release   •   Aug 04, 2015 14:41 IST

Aug., 04th, 2015, Mumbai, India: Market Reports on China presents the report Market Research and Outlook for Video Games Mature Rating in Greater China To 2013-2018”. This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product level.

This econometric study covers the latent demand outlook for video games with Mature rating across the regions of Greater China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter referred to as -regions-)(http://www.marketreportsonchina.com/consumer-goods-market-research-reports-11617/the-2013-2018-outlook-for-video-games-with-mature-rating-in-greater-china.html) Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 1,100 cities in Greater China. For each major city in question, the percent share the city is of the region and of Greater China is reported. Each major city is defined as an area of -economic population-, as opposed to the demographic population within a legal geographic boundary. For many cities, the economic population is much larger that the population within the city limits; this is especially true for the cities of the Western regions. For the coastal regions, cities which are close to other major cities or which represent, by themselves, a high percent of the regional population, actual city-level population is closer to the economic population (e.g. in Beijing). Based on this -economic- definition of population, comparative benchmarks allow the reader to quickly gauge a city-s marketing and distribution value vis--vis others.

This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product level. The study also does not consider short-term cyclicalities that might affect realized sales. The study, therefore, is strategic in nature, taking an aggregate and long-run view, irrespective of the players or products involved.

1 INTRODUCTION
1.1 Overview
1.3 The Methodology
1.3.1 Step 1. Product Definition and Data Collection
1.3.2 Step 2. Filtering and Smoothing
1.3.3 Step 3. Filling in Missing Values
1.3.4 Step 4. Varying Parameter, Non-linear Estimation
1.3.5 Step 5. Fixed-Parameter Linear Estimation
1.3.6 Step 6. Aggregation and Benchmarking
1.4 Frequently Asked Questions (FAQ)
1.4.1 Category Definition
1.4.2 Units
1.4.3 Methodology

To view a full Executive Summary and Table of Contents, please visit: http://www.marketreportsonchina.com/consumer-goods-market-research-reports-11617/the-2013-2018-outlook-for-video-games-with-mature-rating-in-greater-china.html

Related Reports: http://www.marketreportsonchina.com/market-research-report/consumer-goods.html

About Author Bio: Sarah Davis is working with MarketReportsonChina which is a portal where you can access thousands of reports on China starting from Aeronautics to Zinc (A-Z). The website provides market reports on different sectors like (http://www.marketreportsonchina.com/consumer-goods-market-research-reports-11617/the-2013-2018-outlook-for-video-games-with-mature-rating-in-greater-china.html)

Energy & Utility

Consumer Goods

Service and manufacturing sectors
technology & media
life sciences
food & beverages

Industry-Mfg

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About Author Bio: Sarah Davis is working with MarketReportsonChina which is a portal where you can access thousands of reports on China starting from Aeronautics to Zinc (A-Z). The website provides market reports on different sectors like (http://www.marketreportsonchina.com/consumer-goods-market-research-reports-11617/the-2013-2018-outlook-for-video-games-with-mature-rating-in-greater-china.html)

Energy & Utility

Consumer Goods

Service and manufacturing sectors
technology & media
life sciences
food & beverages

Industry-Mfg