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United States Electronic Gaming Machines (EGM) Market: Focus on Types-(Poker EGMs, TV EGMs and Large-scale EGMs) By Analysis, Types, Technologies, Applications and Forecasts 2018-2025

Press Release   •   Apr 05, 2018 11:57 IST

The recently published report titled United States Electronic Gaming Machines Industry 2018 Market Research Report is an in depth study providing complete analysis of the industry for the period 2018 – 2025. It provides complete overview of United States Electronic Gaming Machines Market considering all the major industry trends, market dynamics and competitive scenario.

The United States Electronic Gaming Machines Industry Report 2018 is an in depth study analyzing the current state of the United States Electronic Gaming Machines Market. It provides brief overview of the market focusing on definitions, market segmentation, end-use applications and industry chain analysis. The study on United States Electronic Gaming Machines Market provides analysis of China market covering the industry trends, recent developments in the market and competitive landscape. Competitive analysis includes competitive information of leading players in China market, their company profiles, product portfolio, capacity, production, and company financials. In addition, report also provides upstream raw material analysis and downstream demand analysis along with the key development trends and sales channel analysis. Research study on United States Electronic Gaming Machines Market also discusses the opportunity areas for investors.

The report provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.

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Table of Contents

United States Electronic Gaming Machines (EGM) Market Report 2018

1 Electronic Gaming Machines (EGM) Overview
1.1 Product Overview and Scope of Electronic Gaming Machines (EGM)
1.2 Classification of Electronic Gaming Machines (EGM) by Product Category
1.2.1 United States Electronic Gaming Machines (EGM) Market Size (Sales Volume) Comparison by Type (2013-2025)
1.2.2 United States Electronic Gaming Machines (EGM) Market Size (Sales Volume) Market Share by Type (Product Category) in 2017
1.2.3 Poker EGMs
1.2.4 TV EGMs
1.2.5 Large-scale EGMs
1.3 United States Electronic Gaming Machines (EGM) Market by Application/End Users
1.3.1 United States Electronic Gaming Machines (EGM) Market Size (Consumption) and Market Share Comparison by Application (2013-2025)
1.3.2 TV Games
1.3.3 ARC Games
1.3.4 Poket Games
1.3.5 PC Games
1.4 United States Electronic Gaming Machines (EGM) Market by Region
1.4.1 United States Electronic Gaming Machines (EGM) Market Size (Value) Comparison by Region (2013-2025)
1.4.2 The West Electronic Gaming Machines (EGM) Status and Prospect (2013-2025)
1.4.3 Southwest Electronic Gaming Machines (EGM) Status and Prospect (2013-2025)
1.4.4 The Middle Atlantic Electronic Gaming Machines (EGM) Status and Prospect (2013-2025)
1.4.5 New England Electronic Gaming Machines (EGM) Status and Prospect (2013-2025)
1.4.6 The South Electronic Gaming Machines (EGM) Status and Prospect (2013-2025)
1.4.7 The Midwest Electronic Gaming Machines (EGM) Status and Prospect (2013-2025)
1.5 United States Market Size (Value and Volume) of Electronic Gaming Machines (EGM) (2013-2025)
1.5.1 United States Electronic Gaming Machines (EGM) Sales and Growth Rate (2013-2025)
1.5.2 United States Electronic Gaming Machines (EGM) Revenue and Growth Rate (2013-2025)

2 United States Electronic Gaming Machines (EGM) Market Competition by Players/Suppliers
2.1 United States Electronic Gaming Machines (EGM) Sales and Market Share of Key Players/Suppliers (2013-2018)
2.2 United States Electronic Gaming Machines (EGM) Revenue and Share by Players/Suppliers (2013-2018)
2.3 United States Electronic Gaming Machines (EGM) Average Price by Players/Suppliers (2013-2018)
2.4 United States Electronic Gaming Machines (EGM) Market Competitive Situation and Trends
2.4.1 United States Electronic Gaming Machines (EGM) Market Concentration Rate
2.4.2 United States Electronic Gaming Machines (EGM) Market Share of Top 3 and Top 5 Players/Suppliers
2.4.3 Mergers & Acquisitions, Expansion in United States Market
2.5 United States Players/Suppliers Electronic Gaming Machines (EGM) Manufacturing Base Distribution, Sales Area, Product Type

3 United States Electronic Gaming Machines (EGM) Sales (Volume) and Revenue (Value) by Region (2013-2018)
3.1 United States Electronic Gaming Machines (EGM) Sales and Market Share by Region (2013-2018)
3.2 United States Electronic Gaming Machines (EGM) Revenue and Market Share by Region (2013-2018)
3.3 United States Electronic Gaming Machines (EGM) Price by Region (2013-2018)

4 United States Electronic Gaming Machines (EGM) Sales (Volume) and Revenue (Value) by Type (Product Category) (2013-2018)
4.1 United States Electronic Gaming Machines (EGM) Sales and Market Share by Type (Product Category) (2013-2018)
4.2 United States Electronic Gaming Machines (EGM) Revenue and Market Share by Type (2013-2018)
4.3 United States Electronic Gaming Machines (EGM) Price by Type (2013-2018)
4.4 United States Electronic Gaming Machines (EGM) Sales Growth Rate by Type (2013-2018)

5 United States Electronic Gaming Machines (EGM) Sales (Volume) by Application (2013-2018)
5.1 United States Electronic Gaming Machines (EGM) Sales and Market Share by Application (2013-2018)
5.2 United States Electronic Gaming Machines (EGM) Sales Growth Rate by Application (2013-2018)
5.3 Market Drivers and Opportunities

6 United States Electronic Gaming Machines (EGM) Players/Suppliers Profiles and Sales Data
6.1 Sega
6.1.1 Company Basic Information, Manufacturing Base and Competitors
6.1.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
6.1.2.1 Product A
6.1.2.2 Product B
6.1.3 Sega Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2013-2018)
6.1.4 Main Business/Business Overview
6.2 Microsoft
6.2.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
6.2.2.1 Product A
6.2.2.2 Product B
6.2.3 Microsoft Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2013-2018)
6.2.4 Main Business/Business Overview
6.3 PlayStation
6.3.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
6.3.2.1 Product A
6.3.2.2 Product B
6.3.3 PlayStation Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2013-2018)
6.3.4 Main Business/Business Overview
6.4 Sony
6.4.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
6.4.2.1 Product A
6.4.2.2 Product B
6.4.3 Sony Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2013-2018)
6.4.4 Main Business/Business Overview
6.5 Tai Rely
6.5.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
6.5.2.1 Product A
6.5.2.2 Product B
6.5.3 Tai Rely Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2013-2018)
6.5.4 Main Business/Business Overview
6.6 Nintendo
6.6.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
6.6.2.1 Product A
6.6.2.2 Product B
6.6.3 Nintendo Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2013-2018)
6.6.4 Main Business/Business Overview
6.7 I-dong
6.7.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
6.7.2.1 Product A
6.7.2.2 Product B
6.7.3 I-dong Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2013-2018)
6.7.4 Main Business/Business Overview
6.8 Timetop
6.8.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
6.8.2.1 Product A
6.8.2.2 Product B
6.8.3 Timetop Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2013-2018)
6.8.4 Main Business/Business Overview
6.9 Subor
6.9.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
6.9.2.1 Product A
6.9.2.2 Product B
6.9.3 Subor Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2013-2018)
6.9.4 Main Business/Business Overview
6.10 Alien technology
6.10.2 Electronic Gaming Machines (EGM) Product Category, Application and Specification
6.10.2.1 Product A
6.10.2.2 Product B
6.10.3 Alien technology Electronic Gaming Machines (EGM) Sales, Revenue, Price and Gross Margin (2013-2018)
6.10.4 Main Business/Business Overview
6.11 Uniscom
6.12 JXD
6.13 WINYSON
6.14 THRUSTMASTER
6.15 BLACK HORNS
6.16 BETOP

7 Electronic Gaming Machines (EGM) Manufacturing Cost Analysis
7.1 Electronic Gaming Machines (EGM) Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Price Trend of Key Raw Materials
7.1.3 Key Suppliers of Raw Materials
7.1.4 Market Concentration Rate of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.2.1 Raw Materials
7.2.2 Labor Cost
7.2.3 Manufacturing Expenses
7.3 Manufacturing Process Analysis of Electronic Gaming Machines (EGM)

8 Industrial Chain, Sourcing Strategy and Downstream Buyers
8.1 Electronic Gaming Machines (EGM) Industrial Chain Analysis
8.2 Upstream Raw Materials Sourcing
8.3 Raw Materials Sources of Electronic Gaming Machines (EGM) Major Manufacturers in 2017
8.4 Downstream Buyers

9 Marketing Strategy Analysis, Distributors/Traders
9.1 Marketing Channel
9.1.1 Direct Marketing
9.1.2 Indirect Marketing
9.1.3 Marketing Channel Development Trend
9.2 Market Positioning
9.2.1 Pricing Strategy
9.2.2 Brand Strategy
9.2.3 Target Client
9.3 Distributors/Traders List

10 Market Effect Factors Analysis
10.1 Technology Progress/Risk
10.1.1 Substitutes Threat
10.1.2 Technology Progress in Related Industry
10.2 Consumer Needs/Customer Preference Change
10.3 Economic/Political Environmental Change

11 United States Electronic Gaming Machines (EGM) Market Size (Value and Volume) Forecast (2018-2025)
11.1 United States Electronic Gaming Machines (EGM) Sales Volume, Revenue Forecast (2018-2025)
11.2 United States Electronic Gaming Machines (EGM) Sales Volume Forecast by Type (2018-2025)
11.3 United States Electronic Gaming Machines (EGM) Sales Volume Forecast by Application (2018-2025)
11.4 United States Electronic Gaming Machines (EGM) Sales Volume Forecast by Region (2018-2025)

12 Research Findings and Conclusion

13 Appendix
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer

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