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In last week's newspost we announced our intention to implement some changes to the Corp cave, and the God Wars Dungeon boss rooms. The changes are unpolled, because we believe they're vital to prevent the targeted griefing of Ironmen, and also to prevent Ironmen abusing Special attacks performed by other accounts. We announced the changes before implementing them to ensure that your voices would be heard, and we could act on feedback we were provided with.
Initially we proposed that the change to the Corp cave be made for Ironmen of the combat level of 50 and over. There were concerns that this wouldn't deter griefing because it's too easily attainable and so wouldn't resolve the issue. With this in mind we've opted to increase the combat level required to enter the cave. There were also concerns that by making this change we'd be setting a precedent of catering to Ironmen.
There was also a misconception that there would be two caves visible, which would detract the immersion of the game. This isn't the case, as it'll continue to appear as though there was only one cave, and you'll enter the cave relevant to your account status and level. We do believe these changes are necessary to Ironman mode, both to ensure the enjoyment of Ironmen, but also to preserve the challenging nature of the gameplay by ensuring that interactions with other accounts can't be misused.
When entering the cave, Ironmen with a combat level of 90 or higher will be taken to an Ironman-only cave. Ironmen below the combat level of 90 will be taken to the same cave as other regular players. This is to prevent low-level Ironman accounts being made solely for the purpose of griefing Ironmen in this new cave. It does mean that any Ironmen with a combat level of 90 or higher will no longer be able to enter the same cave as other regular players, however all other cave functionality (such as teleports) remains the same.
Should the Sanguinesti staff be a potential reward the final boss of the Theatre of Blood? The staff requires 75 Magic to wield and costs 3 Blood runes per cast. It is identical in stats the Trident of the swamp, but can hit 1 damage higher. It has the added effect of a 1/6 chance to heal you for 50% of the damage dealt when attacking an NPC. The Sanguinesti staff is tradeable and does not degrade.
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