In the RuneScape Completionist Cape rework, the team has released plan to remove the Quest Cape, Master Quest Cape and Max Cape, freeze the Comp Cape and Trimmed Comp Cape. They are also to cheap runescape gold re-cotegorise in-game achievements and introduce new capes like Tier-1 Comp Cape.
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With the RuneScape Comp Cape rework, there will come a series of huge changes in achievements in game.
First, all/ most achievements in game will be assigned into 6 new categories (like Lore, Combat, Mini-game...), and each category will be divided into three tiers (tier-1, tier-2, Tier-3). Tier-3 of each category will be the hardest tier with a meta achievement.
Second, new capes for new system. If you would like to dedicate in a certain category, at completing all required achievements, each tier of a the category will unlock a specific cape (Tier-1,2, or 3 Lore cape). Or if you would like to go tier after tier, you can complete all the meta achievements in 6 categories for one specific tier, which will grant you a new Comp Cape for the tier (Tier-1 Comp cape, Tier-2 Comp cape, or Tier-2 Comp cape).
What will old capes like Comp cape, RuneScape Master Quest Cape be?
The new categories, tiers and capes for in-game achievements leaves no space for the old capes. Therefore, the Quest Cape, Master Quest Cape and Max Cape will be removed from the game. Any consequent loss will be refunded. On the other hand, Comp cape and Trimmed Comp cape will be changed into “Legacy” version and be kept in game under other names. However, they will still be obtainable and wearable. Additionally, their stats or non-stat benefits will be removed. But their existing requirements will remain the same ever after the rework.
Be ready to wave goodbye to the RuneScape Completionist Cape, Master Quest Cape and other old capes. Let’s get cheap RuneScape gold for sale to taste the fun of new Tier Comp capes.I wasn't even assured a adventure about the adumbration beach and I was still let down.Considering what all they had to plan with, timeline wise, I in actuality feel like the adventure went aloft and aloft what was required. It was a nice way to tie in the three dungeons, and while I'll accept the chat Bryll has if you skip the third alcove does affectionate of ruin the captivation of the quest, I accept to disagree with your added point.
At no point did the adventure achieve it accept like you were traveling to accept allies to action the Agent with you (aside from two added players). Furthermore, no one should accept been able too, as you were the alone one who drank the aromatic acceptance you to do so.
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