Illuminate Labs

Illuminate Labs’ Turtle now supports Maya 2010

Pressmeddelande   •   Jan 15, 2010 09:39 CET

Gothenburg, Sweden – January 12th, 2010 – Illuminate Labs™, creators of world leading lighting solutions for the games industry, today announced the release of the new Turtle™ 5.1 version for Autodesk Maya 2010.

Based on the same core lighting technology, LiquidLight®, as the world’s leading game lighting middleware, Beast™, the brand new Turtle 5.1 includes several new features boosting productivity as well as visual quality.

“Titles like Dante’s Inferno, Dragon Age: Origins, EVE Online and God of War III prove Turtle to be a lighting tool that any Maya game studio should consider.” says Magnus Wennerholm, CEO.

To test drive the new Turtle 5.1, contact or visit our website to set up your free trial version.

For more information about Illuminate Labs and its products, please contact or visit

About Illuminate Labs

Illuminate Labs’ lighting solutions, based on the proprietary LiquidLight® technology, are used in many of the most exciting game titles like Dante’s Inferno (EA), Dragon Age: Origins (BioWare), EVE Online (CCP Games), God of War III (SCEA), Gran Turismo (Polyphony Digital), Killzone 2 (Guerrilla) and Tomb Raider Underworld (Crystal Dynamics). The solutions combine state of the art global illumination with an efficient workflow to shorten production time and to reduce cost.

About the products

Turtle™ is a sophisticated rendering and baking plug-in for Autodesk Maya used for lighting and content creation in next-gen game development. With Turtle you can easily bake stunning global illumination for your game levels into texture maps, vertex maps or point clouds. Other features include the baking of occlusion and normal maps from highly detailed models to low polygon models. The combination of great global illumination and a comprehensive set of baking tools make Turtle the perfect fit for game developers using Maya.

Beast™ is a content pipeline tool used for advanced global illumination and dynamic character relighting. Beast has been integrated with numerous in-house game engines as well as commercial game engines like Unreal Engine 3, Gamebryo LightSpeed, and Evolution Engine.


Illuminate Labs, LiquidLight, Beast and Turtle are trademarks or registered trademarks of Illuminate Labs AB, in Sweden and elsewhere. All other trademarks are the property of their respective owners.

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