Stillfront AB

Wanted fan immersion game – now optimized for iPhone

Aug 07, 2008 17:05 CEST

Wanted fan immersion game - now optimized for iPhone

The Sweden- based developer, Stillfront AB, today announced an iPhone and iPod Touch version of the web-based game "Wanted", based on Universal´s blockbuster film "Wanted". The iPhone version of the game is optimized to employ the features of iPhone and iPod Touch.

The popular free-to-play, massively multiplayer online game (MMOG) is now presented for play on the iPhone. The new version uses the iPhone tilt-function for navigation and contains modified text and graphics. The game fully utilizes the Safari browser and the content has been slimmed to reduce the cost of bandwidth.

"It´s the first iPhone optimized homepage I have seen that really uses the tilt function of the iPhone in a practical way"

Marco Ahlgren, Stillfront CEO

The game features benefits to players who log in on a regular basis. These benefits vary from being able to use in-game endurance more effectively to making more in-game money. Previously, if players were not at their computers, they could only log in using phone browsers which were inefficient and used a great deal of bandwidth. Now all iPhone users can register and log in from anywhere, which allows them to accrue more benefits.

The WANTED FIG iPhone version will be live at www.wantedthegame.com beginning August 7, 2008

About Stillfront AB

Stillfront is a pioneering online game developer creating Fan Immersion Games based on high profile IPs. Stillfront AB is a privately owned company based in Uppsala, Sweden and was founded in 2007.

About Fan Immersion Games

Fan Immersion Games (FIGs) are casual, massively multiplayer online games (MMOGs) that are free to play yet also include opportunities for players to buy advantages and premium accounts using micro transactions payable via SMS messages and credit cards. These games deliver high fan engagement through their story-driven design and community elements.

According to the Casual Games Association, the North American online casual games market is estimated to reach $690 million with worldwide revenue of over $1.5 billion. DFC Intelligence states that the worldwide online games market is forecasted to reach $13 billion in 2011.

If you´d like more information about this topic, or to schedule an Interview, Please call Marketing Director Nicklas Dunham +4670740 61 81 or e-mail Dunham@stillfront.com


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