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Automotive Gamification Market In-Depth Industry Analysis 2027 – Leading Players Arcaris, Bunchball, Callidus Software, Inglobe Technologies, Microsoft Corporation and Nissan

Press release   •   Jun 07, 2019 18:46 IST

Automotive Gamification Market

The Automotive Gamification Market report aims to provide a 360-degree view of the market in terms of cutting-edge technology, key developments, drivers, restraints and future trends with impact analysis of these trends on the market for short-term, mid-term and long-term during the forecast period. Further, the report also covers key players profiling with detailed SWOT analysis, financial facts and key developments of products/service from the past three years.

Gamification Technology refers to the driver’s safety and security. A typical safety app would continuously monitor the driving performance and record any extraordinary event like harsh braking, acceleration, making sharp turns and over speeding. It records data in the form of a scorecard that the driver could use as a tool to view their driving performance.

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Rising awareness on safety, stringent regulations of government towards safety and security worldwide and the increasing penetration of smartphones, customized services, tech-savvy customers, the growing digitalization, and technology advancements are compelling the automotive industry and the key drivers of Automotive Gamification Market.

However, lack of awareness on gamification technology and its vast application is limiting the Automotive Gamification Market. On the other hand, growing popularity for connected car technology is creating an opportunity for Automotive Gamification market.

Some of the Major Players in Global Market:

1. Arcaris Inc
2. Bunchball Inc
3. Callidus Software Inc
4. Inglobe Technologies
5. Microsoft Corporation
6. Nissan
7. Playbasis
9. Robert Bosch GmbH
10. SAP SE

The global Automotive Gamification market is segmented on the basis of solution, application, deployment type and technology. Based on solution, the market is segmented as consumer driven and enterprise driven. On the basis of the application the market is segmented into sales and marketing. Based on deployment type the market is segmented as on premises and cloud. On the basis of technology the market is segmented as wearables, AR & VR, biometrics & gesture recognition, cloud based mobile and web application, and gamification used in autos and expos.

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Automotive Gamification Market – Global Analysis to 2027 is an expert compiled study which provides a holistic view of the market covering current trends and future scope with respect to product/service, the report also covers competitive analysis to understand the presence of key vendors in the companies by analyzing their product/services, key financial facts, details SWOT analysis and key development in last three years.

Further chapter such as industry landscape and competitive landscape provides the reader with recent company level insights covering mergers and acquisitions, joint ventures, collaborations, new product developments/strategies taking place across the ecosystem. The chapters also evaluate the key vendors by mapping all the relevant products and services to exhibit the ranking/position of top 5 key vendors.

The Automotive Gamification Market report is a combination of qualitative as well as quantitative analysis which can be broken down into 40% and 60% respectively. Market estimation and forecasts are presented in the report for the overall global market from 2018 – 2027, considering 2018 as the base year and 2018 – 2027 forecast period. Global estimation is further broken down by segments and geographies such as North America, Europe, Asia-Pacific, Middle East & Africa and South America covering major 18 countries across the mentioned regions.

The qualitative contents for geographical analysis will cover market trends in each region and country which includes highlights of the key players operating in the respective region/country, PEST analysis of each region which includes political, economic, social and technological factors influencing the growth of the market.

Key questions answered in the report include

  • What will the market size and the growth rate be in 2027?
  • What are the key factors driving the global Automotive Gamification market?
  • What are the key market trends impacting the growth of the Automotive Gamification market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the vendors in the global Automotive Gamification market?

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Reasons to Buy the Report:

  • Learn about the driving factors, affecting the market growth.
  • Imbibe the advancements and progress in the market during the forecast period.
  • Understand where the market opportunities lies.
  • Compare and evaluate various options affecting the market.
  • Pick up on the leading market players within the market.
  • Envision the restrictions and restrains that are likely to hamper the market.

The Insight Partners is a one stop industry research provider of actionable intelligence. We help our clients in getting solutions to their research requirements through our syndicated and consulting research services. We are a specialist in Technology, Media, Healthcare and Telecommunication industries.

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The Insight partners,

Phone: +1-646-491-9876

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