SimCity’s cross-platform compatibility is great news for owners of the title who switch between platforms and seems to be a very smart gesture from a company that's already taking a lot of criticism for its decision to implement an always-on connection requirement for players for the famous city-building game. EA has repeatedly denied that the always-on requirement is in fact a form of digital rights management (DRM) or copyright protection for the game, claiming instead that its servers play a crucial role in the simulation of the cities themselves, rather than a player control feature.
EA within the same Press Release also took the opportunity of the Mac’s release to note that it has sold 1.3 million copies of SimCity to the current date. That’s up 200,000 units from the 1.1 million it managed to score in its first two weeks after release, and still impressive given that EA itself temporarily halted promotion efforts from itself and its partners, and that Amazon pulled the game from sale in the face of consumer complaints about being able to log in to its jammed servers.
EA is unlikely to remove its always-on requirement with the upcoming version 2.0 and the Mac release, despite recently being crowned the Worst Company in America by consumer advocacy blog Consumerist, in part for its handling of the SimCity launch. And given that the Mac-based gaming population is smaller than its PC counterpart, we probably won’t see those launch issues repeated as EA has learned an important lesson. But it’ll still be interesting to see if EA’s initial missteps prompt a cool reaction to SimCity’s debut on Apple computers.
We are looking forward to this Mac based release and will report further developments on SimCity as soon as it is being released.