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Madden's Franchise Model Requires Areas For Improvement

Blog post   •   Aug 16, 2019 23:17 EDT

Regardless of the game, if you want to be more perfect, you need to constantly improve, of course, Madden20 is no exception. At present, the franchise model is not perfect, and there are still many areas for improvement. The speech is really important, but there are more irritating Madden franchise models, rather than Chris Berman's lack of highlights about "Brady's Bunch." it does cut to the core of general fan discontent with Madden 20's flagship single-player mode,No matter what, it will make fans feel that something is missing.

This gives me some ideas. How does the next version of Madden make the franchise model meet expectations?

I have summarized some areas for improvement. Most of them have been implemented. If EA can improve the next version, I hope to improve from these places.

NO.1 Needs to find interesting ways

One of the best updates to Madden franchise mode in recent memory is "Play the Moments"—a feature that automatically sims through a game and dynamically inserts you into big moments. It's been a staple of my franchise mode experience since its introduction in Madden 17, allowing me to crank through multiple seasons while keeping the games relatively interesting. In normal play, games take 45 minutes and the outcome is almost a foregone conclusion; with Play, the Moments, games wrap in 15 minutes and give you interesting challenges to overcome.

Future versions of Madden should be looking to expand this mode, with MLB The Show potentially pointing the way. While a little sterile, The Show has a large number of options for quickly playing through a 162 game season. Its most recent innovation is March to October, which dynamically inserts you into big games and simulates the rest of the season based on whether you succeed or fail. It's Play the Moments, but for an entire season.

No.2 Madden's franchise mode needs to get the details right

In terms of details, Madden continues to be way behind the ball when it comes to accurately present the realities of running an NFL team. Special Teams are pretty much limited to kicking and punting, so you can't develop the next Adam Thielen by starting them out as a special teams ace. There are no compensatory picks. There's no restricted free agency.

These details aren't important just because a bunch of hardcore franchise fans complains about them every single year. When you get omit basic elements as this, immersion suffers. Casual fans might not care either way, but diehard fans will loudly complain and color the perception of the mode for everyone else. And the diehards are definitely complaining.

No.3 It's time to fix Owner Mode

Owner Mode has been hopelessly broken since returning in Madden 25. Its economic system makes little sense and offers no meaningful feedback. The only reason to play it is to have the option to relocate and become one of the preset expansion teams.

Nothing short of a total overhaul can save Owner Mode at this point, and it looks increasingly unlikely to ever happen. But if EA ever decided to try, I would point it toward a potentially interesting model: Pocket League Story. Kairosoft's delightful little soccer sim is simple on its face, but it features a number of mechanics that would work very well in a potential owner mode.

I would love for some enterprising development team to take up this model and truly bring Owner Mode into its own. Short of a miracle though, I don't expect EA to invest any resources into this long-neglected side of Madden NFL.

At present, the franchise model of Madden20 is still very practical, which is also an important reason for EA to invest elsewhere.

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