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United States Game Console Market Report 2016 - Production, Application, Size, Sales, Market Share, Consumption, Growth, Trends and Forecast: Global QYResearch

Press Release   •   Nov 14, 2016 01:42 EST

This report studies sales (consumption) of Game Console in United States market, focuses on the top players, with sales, price, revenue and market share for each player, covering
Subor
SONY
Microsoft
Nintendo
Timetop
Idong
FunBox
TCL
Waixing

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Split by product types, with sales, revenue, price, market share and growth rate of each type, can be divided into
Somatic Game
Video Game
Type III
Split by applications, this report focuses on sales, market share and growth rate of Game Console in each application, can be divided into
Gaming City
Home Entertainment
Others

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Table of Contents

United States Game Console Market Report 2016
1 Game Console Overview
1.1 Product Overview and Scope of Game Console
1.2 Classification of Game Console
1.2.1 Somatic Game
1.2.2 Video Game
1.2.3 Type III
1.3 Application of Game Console
1.3.1 Gaming City
1.3.2 Home Entertainment
1.3.3 Others
1.4 United States Market Size Sales (Value) and Revenue (Volume) of Game Console (2011-2021)
1.4.1 United States Game Console Sales and Growth Rate (2011-2021)
1.4.2 United States Game Console Revenue and Growth Rate (2011-2021)

2 United States Game Console Competition by Manufacturers
2.1 United States Game Console Sales and Market Share of Key Manufacturers (2015 and 2016)
2.2 United States Game Console Revenue and Share by Manufactures (2015 and 2016)
2.3 United States Game Console Average Price by Manufactures (2015 and 2016)
2.4 Game Console Market Competitive Situation and Trends
2.4.1 Game Console Market Concentration Rate
2.4.2 Game Console Market Share of Top 3 and Top 5 Manufacturers
2.4.3 Mergers & Acquisitions, Expansion

3 United States Game Console Sales (Volume) and Revenue (Value) by Type (2011-2016)
3.1 United States Game Console Sales and Market Share by Type (2011-2016)
3.2 United States Game Console Revenue and Market Share by Type (2011-2016)
3.3 United States Game Console Price by Type (2011-2016)
3.4 United States Game Console Sales Growth Rate by Type (2011-2016)

4 United States Game Console Sales (Volume) by Application (2011-2016)
4.1 United States Game Console Sales and Market Share by Application (2011-2016)
4.2 United States Game Console Sales Growth Rate by Application (2011-2016)
4.3 Market Drivers and Opportunities

5 United States Game Console Manufacturers Profiles/Analysis
5.1 Subor
5.1.1 Company Basic Information, Manufacturing Base and Competitors
5.1.2 Game Console Product Type, Application and Specification
5.1.2.1 Type I
5.1.2.2 Type II
5.1.3 Subor Game Console Sales, Revenue, Price and Gross Margin (2011-2016)
5.1.4 Main Business/Business Overview
5.2 SONY
5.2.2 Game Console Product Type, Application and Specification
5.2.2.1 Type I
5.2.2.2 Type II
5.2.3 SONY Game Console Sales, Revenue, Price and Gross Margin (2011-2016)
5.2.4 Main Business/Business Overview
5.3 Microsoft
5.3.2 Game Console Product Type, Application and Specification
5.3.2.1 Type I
5.3.2.2 Type II
5.3.3 Microsoft Game Console Sales, Revenue, Price and Gross Margin (2011-2016)
5.3.4 Main Business/Business Overview
5.4 Nintendo
5.4.2 Game Console Product Type, Application and Specification
5.4.2.1 Type I
5.4.2.2 Type II
5.4.3 Nintendo Game Console Sales, Revenue, Price and Gross Margin (2011-2016)
5.4.4 Main Business/Business Overview
5.5 Timetop
5.5.2 Game Console Product Type, Application and Specification
5.5.2.1 Type I
5.5.2.2 Type II
5.5.3 Timetop Game Console Sales, Revenue, Price and Gross Margin (2011-2016)
5.5.4 Main Business/Business Overview
5.6 Idong
5.6.2 Game Console Product Type, Application and Specification
5.6.2.1 Type I
5.6.2.2 Type II
5.6.3 Idong Game Console Sales, Revenue, Price and Gross Margin (2011-2016)
5.6.4 Main Business/Business Overview
5.7 FunBox
5.7.2 Game Console Product Type, Application and Specification
5.7.2.1 Type I
5.7.2.2 Type II
5.7.3 FunBox Game Console Sales, Revenue, Price and Gross Margin (2011-2016)
5.7.4 Main Business/Business Overview
5.8 TCL
5.8.2 Game Console Product Type, Application and Specification
5.8.2.1 Type I
5.8.2.2 Type II
5.8.3 TCL Game Console Sales, Revenue, Price and Gross Margin (2011-2016)
5.8.4 Main Business/Business Overview
5.9 Waixing
5.9.2 Game Console Product Type, Application and Specification
5.9.2.1 Type I
5.9.2.2 Type II
5.9.3 Waixing Game Console Sales, Revenue, Price and Gross Margin (2011-2016)
5.9.4 Main Business/Business Overview

6 Game Console Manufacturing Cost Analysis
6.1 Game Console Key Raw Materials Analysis
6.1.1 Key Raw Materials
6.1.2 Price Trend of Key Raw Materials
6.1.3 Key Suppliers of Raw Materials
6.1.4 Market Concentration Rate of Raw Materials
6.2 Proportion of Manufacturing Cost Structure
6.2.1 Raw Materials
6.2.2 Labor Cost
6.2.3 Manufacturing Expenses
6.3 Manufacturing Process Analysis of Game Console

7 Industrial Chain, Sourcing Strategy and Downstream Buyers
7.1 Game Console Industrial Chain Analysis
7.2 Upstream Raw Materials Sourcing
7.3 Raw Materials Sources of Game Console Major Manufacturers in 2015
7.4 Downstream Buyers

8 Marketing Strategy Analysis, Distributors/Traders
8.1 Marketing Channel
8.1.1 Direct Marketing
8.1.2 Indirect Marketing
8.1.3 Marketing Channel Development Trend
8.2 Market Positioning
8.2.1 Pricing Strategy
8.2.2 Brand Strategy
8.2.3 Target Client
8.3 Distributors/Traders List

9 Market Effect Factors Analysis
9.1 Technology Progress/Risk
9.1.1 Substitutes Threat
9.1.2 Technology Progress in Related Industry
9.2 Consumer Needs/Customer Preference Change
9.3 Economic/Political Environmental Change

10 United States Game Console Market Forecast (2016-2021)
10.1 United States Game Console Sales, Revenue Forecast (2016-2021)
10.2 United States Game Console Sales Forecast by Type (2016-2021)
10.3 United States Game Console Sales Forecast by Application (2016-2021)
10.4 Game Console Price Forecast (2016-2021)

11 Research Findings and Conclusion

12 Appendix
Author List
Disclosure Section
Research Methodology
Data Source
Disclaimer

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