The Broken Isles are a brand new continent being opened in World of Warcraft: Legion. A group of islands located in the South Seas, they play host to many ancient ruins and undiscovered magics; including the Tomb of Sargeras. Long lost to the ages, this scarred and fractured landmass will be propelled into the spotlight as the Legion threatens to destroy our world.
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Here on these ancient ruins, players will search for the Pillars of Creation, artifacts that were used by the Titans to create Azeorth. These artifacts, hidden in the various zones of the Broken Isles, may be the only hope we have of closing the Demon Portal allowing the Legion to pour into our realm.
The Broken Isles we will explore in Legion are but a shadow of what once was. Around 10,000 years ago, the Broken Isles were known as Suramar. This region was just a tiny part of a vaster region, all reigned over by the ancient Night Elves who were at the very height of their power. Then came the Sundering. Suramar and the surrounding regions were devastated and only a fraction of the zone and the once glorious empire remain here.
The Broken Isles as we will see them in Legion are divided into six very distinct zones:
The Broken Isles has a unique type of game play that we haven't experienced in game before. Many of the zones here were designed to flex. This means that when you enter a zone it will change to suit your level. Mobs, gear, quests, will all scale to whatever level your character is currently at. You can move between these zones freely, giving you the option to do what you want when you want to do it. The only zones exempt from this flex style will be those that are meant to be experienced at maximum level.
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