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Come to snap up 1000M 50% off swtor gold for Seer Changes Coming with Patch 4.5 on 5.23

News   •   May 17, 2016 04:02 EDT

BioWare will be making a long list of class changes in SWTOR with Game update 4.5 coming in next month.

Hey folks,

Below you will find the current list of Class changes which are coming with Game Update 4.5. These changes will not be going on PTS so we wanted to give you a heads up on what was coming. Please feel free to read over the changes and provide your feedback in this thread, I will pass it on to the Combat team.

Seer

Deliverance now has a base cost of 45 Force (up from 37) and heals for a bit more (3.25%).
Healing Trance now has a base cost of 60 Force (up from 48) and heals for a bit more (4.04%).
Salvation now has a base cost of 75 Force (up from 60).
Wandering Mend now has a base cost of 65 Force (up from 50) and heals for slightly more (1.28%).
The healing done by Renewal has been increased (by 3.70%) to match the healing done by the heal over time portion of Rejuvenate.
Clairvoyance now increases your bonus healing by 3% (down from 5%)
Designer Note: Seer Sages are presently exceptional healers who outperform the other healing disciplines in the game and create unbalanced PvE and PvP scenarios. By increasing the Force costs of heals—and counterbalancing the cost increase with a slight healing boost—we are leveling the healing potential of the Seer Sage to better fit alongside other healing disciplines and combat encounters witnessed in game.

Some may wonder why we did not just increase the healing capabilities of the other healing disciplines in the game to match that of the Seer Sage. In this instance, we could not do that because all of the combat math for the game (both PvE and PvP) is balanced around the current healing capabilities of the other healing disciplines. So if we were to increase the healing capabilities of the other healing disciplines to match the healing capabilities of the Seer Sage, then healing would be more effective than intended, which would cause problems in both PvE and PvP.

We decided to increase Force costs and slightly improve the strength of individual healing abilities in this balancing initiative to prevent Seer Sages from feeling impotent following these changes. Burst healing should feel like what is on Live, yet the sustained healing experience will be notably decreased. This design lowers the average healing output of the Seer Sage to better match other healing disciplines while still allowing the Sage’s individual heals to make an impact.

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