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Press Release   •   Aug 24, 2017 22:37 EDT

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Entrance

The entrance to this flashpoint is on Odessen and there is a mission terminal right before the entrance that allow you to enter it on story/veteran/master modes. To unlock that terminal however, you will need to have completed the Crisis on Umbara storyline.

Crisis on Umbara requires the completion of War for Iokath storyline. It should appear in your mission log (otherwise check your ship’s mission console). This is a solo mission that require you to complete a much easier version of the flashpoint on solo.
You can pick up on the War for Iokath storyline in your starship mission console. It does not require completion of KoTFE or KoTET but you must have completed the Iokath story first to get access to Umbara storyline.

The entrance/terminal is on the Alliance Staging Room accessed by a new turbolift.
Difficulty Modes

There are three difficulty modes available once you have unlocked the terminal.

Story – Fairly easy, can be done on solo with your companion. Generally fastest way to farm Alliance Recon Data.
Veteran – A big ramp up on difficulty from story. Two well geared players may duo it with their companions but it is recommended to do it with 4 players due to companion AI’s tendency to stand inside fire and die quickly (especially on last boss)
Master – A group of four players with 242 gear recommended with the standard 1 tank, 1 healer and 2 DPS setup. Give the most Alliance Recon Data per run but takes a lot more time. Flashpoint is slightly overtuned so having 246/248 gear would help a lot.

Alliance Recon Data

Alliance Recon Data is the new currency earned by defeating the bosses in this flashpoint. It is used to purchase various rewards, including access to Trader’s Quarters that allow you to purchase the new Umbara Mobile Base stronghold. However, it is capped at 50 per week and 100 in total. You can see it by going to the inventory and look in the currency tab.

Currency is character specific and not legacy wide.
The bonus and last boss of the flashpoint will give you twice the amount of Alliance Recon Data so it is always worth it to do them.

First boss: 1 on story, 2 on veteran, 4 on Master
Bonus boss: 2 on story, 4 on Veteran, 6 on Master.
Third Boss: 1 on story, 2 on veteran, 5 on master
Final Boss: 2 on story, 4 on Veteran, 10 on Master.
Total: 6 on story, 12 on veteran, 25 on master.

Keep in mind that access to Trader’s Quarters costs 60 Alliance Recon Data so you won’t be able to get the stronghold the first week.
Story

For those that just care about the story, here are all the cutscenes
Technician Canni/Shadow Assassin Elli Vaa

This is the first pair of bosses you will encounter early on in the Umbara Flashpoint.

Story:272k HP x 2
Veteran: 816k HP x 2
Master:1.9 mil HP x2
TL:DR Mechanics: Position yourself for Assassin’s knockback. Kill turrets when they spawn/get upgraded. Need to kill Technician first due to the overwhelming damage he does. Tank taunt after Technician grapple a party member.

Technician and Assassin are a pair that you must deal together. Assassin has an annoying conal attack called Sweeping Slash that follows you and will knock you back quite a distance at end of the channel. Tanks may want to grab her and tank her in a corner (i.e. against the door to the next area) to avoid getting knocked off the train cart. Assassin will stealth out from time to time, reappearing and dropping aggro so tanks will need to taunt the Assassin back right after.
Technician has a grapple attack that can pull players to him and performs a Shotgun Blast right after that does a ton of damage on Master mode. He also loses aggro after Grapple so tank need to taunt ASAP after the grapple (wait for him to pull someone in before taunting). Additionally, he has a mechanic that is triggered when one of the pair reaches loses 25% of their HP. When this mechanic is triggered, the Technician will spawn autoturrets around the map (max of 6 at one time) and go immune (blue shield around him) to perform Tune Up on each, upgrading it and increase its HP and damage. You need to clear out the autoturrets quickly (both non-upgraded and upgraded) as upgraded turrets can do an insane amount of damage if left alive. Killing non-upgraded turrets will prevent him from upgrading it.
Technician need to be killed first to reduce the amount of Shotgun Blasts as it can kill your party quickly. After Technician is dead, Assassin gains an enrage mechanic and the Sweeping Slash hits much harder but it is an easy ride after that.
Alpha Slybex (Bonus)

This is the bonus boss located in the area where you collect the Adegan Crystals. It is very important to kill him as he drops the twice amount of Alliance Research Data compared to the first and third boss.
TL:DR Mechanics: Retaunt after Ground Pound, Fierce Swipe silences so avoid.

He has two attacks: Ground Pound and Fierce Swipe. Ground Pound causes him to lose aggro and tank need to re-taunt after Ground Pound. Fierce Swipe is a conal attack that silence everyone caught inside and they will be unable to use abilities for a few seconds. This can be bad for tanks since they will be unable to use taunt after Ground Pound.
Past 20% he gains Fury and increase the damage he deals by 25%. Save your class buffs here as the damage increase is fairly significant and you just want to burn him down ASAP. He also have a new Acid Burn DoT that he throw on group members that deals a ton of damage.
Umbaran Spider Tank

Last boss at the end of the instance. A bit challenging due to the adds management.
TL:DR Mechanics: Avoid Proximity Burner and watch out for the fire circles. Kill adds ASAP as they spawn and past 15% just burn the boss and ignore the adds.

Above 75% the spider tank has two attacks: Concessive Blast and Proximity Burner. Concessive Blast is simply a targeted AoE attack on a random party member while Proximity Burner is a frontal telegraphed fire attack that is easy to avoid that is targeted on the the target with highest threat (tank).
Past 75% HP however, the tank will spam fire circles on the ground targeting random party members along with Concessive Blast and Proximity Burner. These fire circles do some serious damage and persist for a while so you need to move fast as he drops these circles on you and they do damage immediately. Fire fields and damage from all the ranged adds that spawn can wipe out a group quickly.
After 75%, Spider Tank will also have a new attack called Turbo Cannon, a channeled attack that does quite a significant amount of damage so healers will need to keep an eye on the tanks.

Adds spawn at 100%, ~70%, ~45%, 25%, ~15% in waves. They can be melee (Shadow Assassin) or ranged (Umbaran Troopers). You need to klll the adds ASAP to lessen the damage on your party. The ranged adds especially can be problematic and DPS need to on them fast. Past 15% adds spawn on a time interval so you should just focus on burning the boss from that point on. The Explosive Canisters will stun the adds but do little damage to them on Master mode. It is better to clear them out first as they can make it hard to see the adds when they spawn.

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