Cloud Gaming Market Synopsis:
Cloud gaming is the type of online gaming that helps direct and on-demand video streaming of games on computers, and mobile devices. It helps the users to play any game at any place. This type of gaming resides on a company server rather than on the gamer’s computer or device. The main benefit of cloud gaming is that the company can upgrade the games without worrying about the capabilities of user’s computer.
The market is increasing on a large scale owing to the growing mobile and internet subscriber base, rising in gaming audience, government initiatives related to infrastructure activities, improvements in development of new technologies, and decrease in piracy are the major drivers for the growth of the market. The adoption of cloud gaming is increasing due to various advantages such as elimination of expensive hardware, integration of gaming into computer and smart phone, enables instant playing of games, and easy spectating of games amongst others.
Based on the segmentation the market is divided into different segments such as by type, by deployment type, by server, by application, and by region. On the basis of type segment, the market is categorized into different types including video streaming, file streaming, and others. The demand for video streaming is increasing rapidly, owing to the increasing adoption of real time gaming platforms. As per the deployment type segment, the market is bifurcated into public, private, and hybrid. The server segment is differentiated into G cluster, play station, game now, and stream my game. The market involves different applications such as PC, connected TV, tablet, and smartphone.
According to the regional analysis the market is divided into various regions such as, North America, Europe, APAC, and LAMEA. North America region is expected to dominate the global cloud gaming market. It is considered that Asia-Pacific region is the fastest growing region.
The key players of the market is bifurcated into Sony, GameFly, Nvidia, Ubitus, PlayKey, HaiHong Holding, TongFang, Zhongqing Game, Samsung Electronics, and Microsoft Corporation. These players undergo various development strategies to sustain the market growth.
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