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Gaming Peripheral Market CAGR 12.75% - Analysis, Size, Share, Growth, Trends, and Forecast 2017 – 2021

Press Release   •   Aug 11, 2017 05:17 EDT

Gaming peripherals refer to auxiliary devices, such as controllers, keyboards, and gaming mice, which connect to computers or gaming consoles to offer easy game playing. The gaming industry has evolved from simple video games and board games. Video games have gained high popularity among the gaming enthusiasts across the world. Introduction and popularity of the Internet, electronic devices, PCs, and rapid advances in software and hardware have led to the development and commercialization of the gaming industry.

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This report covers the present scenario and the growth prospects of the global gaming peripheral market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of gaming peripherals.

The market is divided into the following segments based on geography:

Americas

APAC

EMEA

This report, Global Gaming Peripheral Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

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Key vendors

Corsair,

Logitech,

Razer,

SteelSeries

Other prominent vendors

Cooler Master Technology

Creative Technology

Gioteck

Jabra

Kingston Technology

Microsoft

Plantronics

ROCCAT Studios

Sennheiser electronic

Sentey

Sharkoon Technologies

Shure

Skullcandy

Sony

Thrustmaster

Thermaltake

Turtle Beach

Market driver

Rising popularity of e-sports

For a full, detailed list, view our report

Market challenge

High price of gaming peripherals

For a full, detailed list, view our report

Market trend

Increasing emergence of haptics gaming peripherals

For a full, detailed list, view our report

Table of Contents

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

PART 05: Market landscape

PART 06: Market segmentation by type

PART 07: Market segmentation by technology

PART 08: Market segmentation by gaming keyboard

PART 09: Geographical segmentation

PART 10: Key leading countries

PART 11: Decision framework

PART 12: Drivers and challenges

PART 13: Market trends

PART 14: Vendor landscape

PART 15: Appendix

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