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Global Gaming Market Share and Size to grow at a CAGR of 6.42% during the period 2016-2020.

Press Release   •   Oct 05, 2016 08:58 EDT

Description

About Gaming

Earlier, gaming was limited to board games and handheld video games. The growing popularity of PCs and electronic devices aided by the increased internet penetration has led to the development and commercialization of games. Consumers are now heavily dependent on interactive entertainment such as video games. Video games are electronic games that require a video interface for human interaction. Video devices may vary depending on the game. These devices/screens include TVs, PC monitors, and mobile displays. Depending on the type of screen, the market is segmented by type of device.

Technavios analysts forecast the Global Gaming Market to grow at a CAGR of 6.42% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global gaming market for 2016-2020. To calculate the market size, the report considers the revenue generated from consumers spending on playing games.

The market is divided into the following segments based on geography:

Americas

APAC

EMEA

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Technavio's report, Global Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

Activision Blizzard

Electronic Arts

Microsoft Studios

Sony

Tencent

Other prominent vendors

Apple

Changyou

DeNA

Disney

Facebook

Google

GREE

GungHo Entertainment

King Digital Entertainment

Konami

Namco Bandai

NCSOFT

NetEase

Nexon

Nintendo

Sega

Square Enix

Take-Two Interactive

Telltale Games

Ubisoft Entertainment

Zynga

Market driver

Growth in global e-sports market

For a full, detailed list, view our report

Market challenge

Concerns associated with piracy

For a full, detailed list, view our report

Market trend

Increased penetration of VR headsets

For a full, detailed list, view our report

Key questions answered in this report

What will the market size be in 2020 and what will the growth rate be?

What are the key market trends?

What is driving this market?

What are the challenges to market growth?

Who are the key vendors in this market space?

What are the market opportunities and threats faced by the key vendors?

What are the strengths and weaknesses of the key vendors?

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