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Global Online Gaming Market to grow at a CAGR of 11.95 percent over the period 2014-2019.

Press Release   •   May 23, 2016 08:09 EDT

Description

About Online Gaming

Electronic systems used to play video games are known as platforms. These platforms include TVs, consoles, mobile devices, and PCs. A wide variety of games are available for different gaming platforms. Online gaming facilitates multiple players worldwide to connect and play against each other. Online Games constitute a key segment of video games. They include casual single-player games, multi-player games, community-based games, and MMO games.

TechNavio's analysts forecast the Global Online Gaming Market to grow at a CAGR of 11.95 percent over the period 2014-2019.

Covered in this Report

This report covers the present scenario and the growth prospects of the Global Online Gaming market for the period 2015-2019. To calculate the market size, the report considers consumer spending on online games. It, however, does not consider the spending on hardware used to enable online gaming. The market has been segmented into MMO Games and Social or Casual Games.

TechNavio's report, Global Online Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. It also covers the market landscape and lists growth prospects. The report includes a discussion of the key vendors operating in this market.

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Key Regions

Americas

APAC

EMEA

Key Vendors

Activision Blizzard

EA Games

Giant Interactive Group

GungHo Online Entertainment

King Digital Entertainment

Microsoft

NCSOFT

Sony

Take-Two Interactive Software

Tencent Holdings

Zynga

Other Prominent Vendors

4A Games

5th Cell Media

Access Games

ACE Team

Active Gaming Media

Aeria Games and Entertainment

Anino Games

Ankama Games

Asobo Studio

Behavior Interactive

Bungie

CCP

Cellufun

Changyou.com

CipSoft

CrowdStar

Cryptic Studios

Digital Chocolate

Disney Interactive

eGames

GameHouse

Gamelion

Gameloft

Glu Games

gPotato

HandyGames

India Games

Infinity Ward

Jagex Games Studio

Joymax

Kabam

Kiloo ApS

Level-5

MercurySteam Entertainment

Minh Chau

Mitchell

Namco Bandai Games

NetEase

Nexon

Oberon Media

OGPlanet

Peak Games

Perfect World

Playdom

Punch Entertainment

Redboss

Rockstar North

Rocksteady Studios

Rovio Entertainment

Sega

Shanda Interactive Entertainment

Social Point

Softnyx

Square Enix

Supercell Oy

SYBO Games

Syn Sophia

The Lego Group

TinyCo

Turbine

Visual Concepts

Warner Bros. Interactive Entertainment

Wooga

Market Driver

Growing Use of Smartphones and Tablets

For a full, detailed list, view our report

Market Challenge

Issues Related to Piracy of Gaming Software

For a full, detailed list, view our report

Market Trend

Increase in Online Content and Digital Distribution

For a full, detailed list, view our report

Key Questions Answered in this Report

What will the market size be in 2019 and what will the growth rate be?

What are the key market trends?

What is driving this market?

What are the challenges to market growth?

Who are the key vendors in this market space?

What are the market opportunities and threats faced by the key vendors?

What are the strengths and weaknesses of the key vendors?