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Rising popularity of Visual Technologies in Education Market 2017-2021

Press Release   •   Aug 21, 2017 07:13 EDT


About Visual Technologies

A technique that can capture, organize, filter, and distribute content or information visible to human eyes is known as the visual technology. The emergence of the Internet and rapid adoption of digitization have resulted in the incorporation of various visual technologies in day-to-day lives.

Visual technologies are increasingly being used in the education sector to provide experimental and collaborative learning environments for students and faculties in K-12 schools and universities. The report discusses the use of services, solutions and products offered by companies in technologies such as three-dimensional (3-D) printing, visual data analytics, augmented reality (AR) and virtual reality (VR). Visual technology products such as 3-D printers, VR head gear, and software solutions for data analytics are discussed in the report.

Technavios analysts forecast the global visual technologies in education market to grow at a CAGR of 32.88% during the period 2017-2021.
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Covered in this report
The report covers the present scenario and the growth prospects of the global visual technologies in education market for 2017-2021. To calculate the market size, the report considers the revenues generated from services and products.
The market is divided into the following segments based on geography:

Americas

APAC

EMEA

Technavio's report, Global Visual Technologies in Education Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors

Alchemy VR

EON Reality

Magic Leap

Oculus

Qlik

Stratasys

VR

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Other prominent vendors

DAQRI

QuiverVision

Gamooz

Discovery Communication

Google

Seiko EPSON

HTC Global Services

Zebronics

LG Electronics

Homido

Immersive VR Education

3D Systems

Meta

ExOne

Blippar

InGage

Market driver

Surging investments in improving technology infrastructure

For a full, detailed list, view our report

Market challenge

High hardware price due to steep R&D expenditure

For a full, detailed list, view our report

Market trend

Rising popularity of IoT and wearable devices

For a full, detailed list, view our report

Key questions answered in this report

What will the market size be in 2021 and what will the growth rate be?

What are the key market trends?

What is driving this market?

What are the challenges to market growth?

Who are the key vendors in this market space?

What are the market opportunities and threats faced by the key vendors?

What are the strengths and weaknesses of the key vendors?