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Press release   •   Apr 22, 2016 04:04 EDT

Half the time, I go through an area and all the monsters are dead. Why? Because a bot already killed them all.

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The low spawn rate means that instead of me being able to compete with the bots in a particular zone, I literally have to just leave and change channel because as soon as more monsters spawn, the bots warp over and immediately kill them all or just KS the shit out of me. Plus, the bots don't care about the tedium of waiting for more spawns -- people do.

At least if the spawn rates were high, I could still get my quests done without having to channel hop every 5 minutes.

Not to mention low spawns make me hate running into other people. In RO, I would heal/buff/res other players that I ran into, out of goodwill, but in this game, quest mobs are so hard to find sometimes that if I see people dead or resting with no health, I just think "good" because that means I have all the spawns to myself for a little bit.
Or they're a cleric. They really don't get many offensive abilities till like circle 5 and the auto's blow unless you have sac + blessing + additional ele damage. I have exactly 5 offensive skills at level 130- Heal and Cure (useless as I am not Int), Carve and Smite (ok since I am melee built), and Turn Undead (70 second delay on 2 hits, scales with Matk and SPR).

Assuming I had gone INT I don't believe I'd have much difference in usable abilities. Really anly if I had picked up Monk for C5 instead of going Pally 2 would I have enough skills to not have 10-20 seconds of down times after every rotation.

Though I entirely agree with the quest item cooldown, it really should be changed to something like 2 or 3 seconds across the board for quest item usage. I can't really think of any quests where that short of a CD would break the quest.

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