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Press Release   •   Feb 04, 2016 03:58 EST

This Call to Arms sends players to the depths of the Chasm to fight against the aberrants that threaten Scar Keep.
Repel the Order of Blue Fire and their plaguechanged brethren, earn rare enchantments, and play for a chance for your very own Intellect Devourer companion!

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Start date: Morning of February 4/End date: Morning of February 8


Call to Arms queues no longer incorrectly state that they're "for all levels," though they still properly accept players level 6 or higher.
Collections: Addressed a few minor typos in the Icewind Pass location of the Icewind Dale collection.
Demogorgon: We've talked to Goristro and it's agreed to stick around for the full 5 minutes to fight adventurers, no matter when they enter the arena. Please let us know if Goristro violates our terms of demonic agreement (ToDA).
Double- and triple-kills in Gauntlgrym PvP now properly count toward the PvP Campaign.
Players may no longer, under certain circumstances, retain quest items that they had supposedly turned in.
Minor text improvements have been made to Challenge of the Gods content (for the next time the event runs).
Prophecy of Madness: The Balor now consistently counts toward Balor-killing achievements.
Shores of Tuern (Epic): Players may no longer target their powers through the magical barrier when their party members are in the final boss encounter.
Vellosk: The door to Xin'kar Ruins no longer doubles up on its "Enter Xin'kar Ruins" text.

The bonus "Demonic Overload" Heroic Encounter no longer drops a ring, but has a chance to drop a Peridot or Aquamarine instead.
+4 Epic rings dropped from Underdark content now have an additional Enchantment slot.
They all now have one Offense and one Defense slot.
+5 Legendary rings dropped from Demogorgon and Epic Demogorgon now drop twice as frequently (but still very, very rarely).

Awakened Heart quest items no longer have an "Equip" option in their context menu.
Stronghold Shield now properly has a Refine selection in its context menu.
Stronghold Sword Knot now properly has a Refine selection in its context menu.

Horn of Valhalla: This artifact now properly makes sound when used.
Siege Master's War Horn: This artifact is now consistently considered an Artifact of Stability.
When looting objects with randomized rewards, each player's result is now stored - so waiting for another player loot the object will no longer allow a player to try for a different item.

In the Riches tab, the "Spend" button for Trade Bars is disabled if the player is in another full-screen contact window.
(This matches the functionality of the other "Spend" buttons.)

A memory leak in the cloth drawing system has been addressed.
Another rare deadlock in the VFX system has been addressed.
When players fail to transfer to a new map, they no longer become stuck on the map they attempted to leave.

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