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The Reality Of Virtual Reality: Increased Investment And Adoption Of New Digital Tools Enable Key Stakeholder Collaborations And Encourage Compliance

Press Release   •   May 23, 2016 09:27 EDT

Description

In spring 2016, many IT companies had unveiled their VR (Virtual Reality) headsets, including Sony's PlayStation VR, Samsung's Gear VR, Oculus VR's Oculus Rift, and HTC's VIVE Pre. It seems that 2016 is the year when VR finally goes from virtual to reality. How do these VR device vendors perform in terms of their R&D intensity? What are the major areas in which they have been intensively applying VR patents? This report analyzes major VR companies' patent portfolios and looks into their deployment.

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Table of Contents

1. Patent Mining

2. Data Mining Analysis
2.1 Relative R&D Strength

3. Vendors' Patent Deployment
3.1 International Patent Assignees
3.2 Overview of Major VR Patent Assignees
3.2.1 Microsoft
3.2.2 Immersion Corporation
3.2.3 Sony
3.2.4 Google
3.2.5 Oculus VR
MIC Perspective
Vendors' Patent Portfolios Focus on Gaming Devices and Display Systems
GUI Crucial to Product Differentiation; Prospective Vendors Can Develop Gesture-based Applications

Appendix
Glossary of Terms
List of Companies

Table 1: Relative R&D Intensity of Top 20 VR Patent Assignees
Table 2: VR Patents in Applications vs International Assignees
Table 3: VR Patents in GUI vs International Assignees

Figure 1: Major Vendors' VR Devices on the Market