Video Game Streaming Services Market to Grow at A CAGR of 6.26% till 2021

Press Release   •   Aug 09, 2017 01:08 EDT

The following companies as the key players in the Global Video Game Streaming Services Market: Alphabet, Amazon, and Microsoft. Other Prominent Vendors in the market are: Cavetube, Dailymotion, DeNA, Dingit, DWANGO, Facebook, IBM, Infiniscene, Mobcrush, Panda TV, Smashcast, Valve, and VaughnSoft.

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About Video Game Streaming Services

Video streaming is the process of sending/broadcasting video and audio content over the Internet, which is played immediately by the receiver without the content being saved on the hard drive of the receiver. Video game streaming includes sending the video and audio of live gameplays. Video game streaming service providers offer platforms to viewers where they can view video game streaming. The global video game streaming services market is a growing market, and there is an increase in the number of video game streaming service providers in the world. Major players in this field include Twitch, YouTube Gaming, and Mixer. Video game streaming requires the following hardware set up for its smooth functioning.

According to the report, one of the major drivers for this market is Increasing growth of the HDR technology. HDR is a technology for displaying a wider range of color tones with more emphasis on details. HDR is supported only by 4K ultra-high-definition (UHD) videos. Studios such as Warner Bros., Universal Pictures, and Lionsgate are planning to support the expanded Dolby Vision imaging technology on their disc releases. Videos with Dolby Vision are expected to produce more details and a wider color gamut than the present 4K UHD videos. Streaming sites such as Netflix provide videos with the Dolby Vision imaging technology.

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Covered in this report

The report covers the present scenario and the growth prospects of the global video game streaming services market for 2017-2021. To calculate the market size, the report considers the revenue generated from the subscription and advertisement services of the video game streaming services market.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Further, the report states that one of the major factors hindering the growth of this market is Growing competition in the market. The competition among the video game streaming service providers in this market is quite intense. The intensity of the competition is more in developing countries than the developed countries as the market in these countries is highly fragmented with the presence of both global and local players. For instance, the local players, such as Panda TV and Douyu TV, in China are posing a threat to the major players such as Twitch. This leads to tough competition among the vendors in these countries. Because of the intense competition, many video game streaming service providers have stopped their service, this impacts the market negatively.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

This report, Global Video Game Streaming Services Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors




Other prominent vendors










Panda TV




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