Game revenue increased fourfold in Q4 2013 for Google Play, while game revenue doubled for the Apple App Store in the same period.
According to TheNextWeb, “The report shows that gamers spent more than four times as much money on Google Play smartphone and tablet games in the fourth quarter of 2013 as they did a year earlier, while the revenue brought in by games on iOS App Store more than doubled over the same period. In terms of absolute value though, iOS game revenue continues to lead that on Google Play “by a wide margin,” the report notes.”
Bertrand Schmitt, App Annie CEO, said, “While consumers have traditionally spent more on games versus other types of apps, more than 75 percent of combined iOS & Google Play consumer app spending in 4Q 2013 came from games.”
The site added, “According to the report, Candy Crush and Puzzle & Dragons were the big winners across both dominant smartphone platforms for the full year of 2013. These were the top three grossing games, listed by platform:
· iOS App Store: Clash of Clans, Puzzle & Dragons, Candy Crush Saga
· Google Play: Puzzle & Dragons, Candy Crush Saga, Monster Taming for Kakao
Lewis Ward, research director of gaming at IDC, said, “The Google Play ecosystem in particular benefitted from a big regional upswing in the installed base of smartphones and tablets in 2013, but rising living standards in Asia-Pacific countries generally also buoyed game spending.”
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