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Run Faster! Be Stronger! Can technology make you better?

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Run Faster! Be Stronger! Can technology make you better?

Technological growth is moving at a rate never seen before — and as it advances, it simultaneously shrinks, moving closer to our bodies, intertwining with the many facets of our lives and positions itself between our experiences of the physical environments around us. When utilizing these technological systems in the context of intense sporting activities, this competition for our focus can lead to problematic scenarios. This is shown in a thesis by Rouien Zarin, Umeå Institute of Design at Umeå University, Sweden.

“In the best case these devices can kill the aesthetic qualities of physical activity and in the worst case leave us vulnerable to perilous situations” says Rouien Zarin.

Many of us have heard of (or been involved in) incidents of negative experiences with technology while performing interactions on the go. Activities such as cycling, skiing or even driving a car do not lend themselves particularly well to the interaction paradigms that are predominantly in use today.

“My research suggests that technology can likely be better positioned to safely extend human senses and in the process, serve to heighten awareness of the world around us. In regards to designing for sporting experiences, this approach must go beyond design and engineering to include active immersion and engagement in the activities of study, in order to promote deeper contextual understanding.”

The intention behind Rouien Zarin’s research is by focusing on designing prototypes for extreme environments, knowledge learned may be abstracted and applicable to addressing the way technology is interacted with on a daily basis.

“Wearables have broadly failed to gain much traction because people haven’t seen much benefit to having them. Also, many companies are so interested in becoming first to market that they often overlook the experiential qualities that their devices offer. Mainly, device manufacturers appear to be interested in technological pushes, but when we use computers in and around our bodies, they become more intimate. In this case, the technology needs to adapt to the needs, physiological makeup and movements of the person and not demand focus but rather provide support. Otherwise, the devices become abandoned and just another device for the lost device drawer” Rouien Zarin says.

In addition to his research of investigating sport experience as it relates to technology, Rouien Zarin also developed a series of design interventions aimed at improving situation awareness during athletic as well as a series of frameworks and models for researchers and designers interested in exploring this domain.

In his research, Zarin explores various configurations of materials, sensors and feedback mechanisms to find ways of informing awareness while performing sporting activities.

In one project, the design of a shapeshifting interface was explored to relay wayfinding information during the act of mountain biking, by offsetting the necessity of the cyclist taking their eyes of the route.

Another exploration involved the embodiment of a rock climber's body mechanics to get them to think about their movements and promote better climbing control.

“There are a great many wearable devices right now that are connected, but despite that there is still a great need for the creation of these designed artifacts to provide a meaningful experience. In order to tease out our relationships with technology, we need to pay better attention to the various situations that these interactions may occur. To that end perhaps we can stop thinking about wearable/mobile technologies as devices—but rather as wearable ecosystems. A constellation of devices that are congruent with other devices or services, which can be individually interesting but ultimately more compelling when various combinations are harvested.”

This research has been funded by the Interactive Institute Umeå (IIU) and the Stiftelsen för Strategisk Forskning (SSF) which is a Foundation for Strategic Research that funds research from Science, Engineering and Medicine. Additionally, this project was also funded in part by the sketching techniques for Interaction Designers in Industrial Environments project by Baltic Design AB and supported by Research Institutes of Sweden (RISE).

Read a digital publication of the thesis

About the dissertation defence:

On Tuesday 21st of March, Rouien Zarin, defends his thesis entitled "Faster. Stronger. Better? Designing for Enhanced Engagement of Extreme Sports". The public defence will take place at 13:00 in Project Studio of the Umeå Institute of Design, Umeå University, located at Östra Strandgatan 30. The faculty opponent is Tom Djajadiningrat, Creative Director of Philips Design in Eindhoven, Netherlands.

Rouien Zarin is a Canadian living in Sweden since ten years and a climbing, skiing, cycling enthusiast. He has obtained his Bachelor's Degree in Design at the Royal Melbourne Institute of Technology in Australia and his Masters in Interaction Design at the Umeå Institute of Design where he developed his MA with a focus on Designing for Cognitively Disabled Children.After his studies he had the opportunity to work at RISE Interactive in Umeå as a researcher and Interaction Designer while conducting his PhD at the Umeå Institute of Design.

For more information, please contact:

Rouien Zarin, Umeå Institute of Design, Umeå University
Phone:+46762653162
Email: ru@fighterfish.com
Web: www.fighterfish.com/project/faster-stronger-better/

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Umeå University
Umeå University is one of Sweden's largest institutions of higher learning with over 32,000 students and 4,200 employees. We have a well-established international research profile and a broad range of study options. Our campus constitutes an inspiring environment that encourages interdisciplinary meetings - between students, researchers, teachers and external stakeholders. Through collaboration with other members of society, we contribute to the development and strengthen the quality of our research and education.

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Umeå University

Umeå University is one of Sweden's largest universities with over 37,000 students and 4,300 employees. The university is home to a wide range of education programmes and world-class research in a number of fields. Umeå University was also where the gene-editing tool CRISPR-Cas9 was discovered – a revolution in gene-technology that was awarded the 2020 Nobel Prize in Chemistry.

Founded in 1965, Umeå University is characterised by tradition and stability as well as innovation and change. Education and research on a high international level contributes to new knowledge of global importance, inspired, among other things, by the 2030 Agenda for Sustainable Development. The university houses creative and innovative people that take on societal challenges. Through long-term collaboration with organisations, trade and industry, and other universities, Umeå University continues to develop northern Sweden as a knowledge region.

The international atmosphere at the university and its unified campus encourages academic meetings, an exchange of ideas and interdisciplinary co-operation. The cohesive environment enables a strong sense of community and a dynamic and open culture in which students and staff rejoice in the success of others.

Campus Umeå and Umeå Arts Campus are only a stone's throw away from Umeå town centre and are situated next to one of Sweden's largest and most well-renowned university hospitals. The university also has campuses in the neighbouring towns Skellefteå and Örnsköldsvik.

At Umeå University, you will also find the highly-ranked Umeå Institute of Design, the environmentally certified Umeå School of Business, Economics and Statistics and the only architectural school with an artistic orientation – Umeå School of Architecture. The university also hosts a contemporary art museum Bildmuseet and Umeå's science centre – Curiosum. Umeå University is one of Sweden's five national sports universities and hosts an internationally recognised Arctic Research Centre.