Originally expected for the end of this year, Styx: Shards of Darkness will finally arrive in Q1 2017 on PlayStation 4, Xbox One and PC. Patrick Pligersdorffer, CEO at Cyanide Studio, explains, "With this new episode of Styx we updated our engine from Unreal 3 to Unreal 4. This update has brought so much to the Styx series, from graphical enhancements to new gameplay mechanics and features. The engine transition has required some time for our team to adapt to. We're dedicated to providing the best stealth experience possible for players, so in agreement with our publisher Focus, we are delaying the game until the first quarter of 2017."
Developed with Unreal 4, Styx: Shards of Darkness, creeps into an ambitious new sequel with a host of new features! Today, we are unveiling the very first gameplay video of Styx: Shards of Darkness, where you can watch our goblin hero sneak, climb, swing, and kill through the Port of Korrangar on a mission offered by his latest shadowy client. This is the perfect opportunity to discover some of the new features and gameplay mechanics added to Styx's latest adventure.
In search for the Ambassador's magical scepter stolen by a shape-shifting elf, Styx must infiltrate a diplomatic summit through clever use of the environment and new crafting abilities. A new feature, crafting, enables Styx to use more abilities, such as throwing a cocoon large distances enabling him to teleport into a newly hatched clone of himself.
The series' lauded verticality returns, with many choices of routes and tactics to take throughout the level. Stick to the shadows on the ground, avoiding patrols, or turn to the walls and ceilings to sneak past or attack from above. Kill, or subvert; the choice is yours - just don't be seen!
The leveling system returns expanded and enhanced. Using the magical power of Amber, Styx is able to turn himself invisible for a short period of time, and if you choose to upgrade this skill, it can even turn victims invisible while you go in for kills. By leveling up the assassination tree, Styx gets access to improved aerial kills, as well as the ability to kill an enemy from a barrel or box and stuff the body inside in a single, swift, move.
Styx's second adventure builds upon the foundations laid Akenash, with more fluid movement and climbing abilities, a richer story told with cinematics including an enhanced bestiary, and side-missions to complete for the sneakiest of goblins.
Styx: Shards of Darkness comes out early 2017 on PlayStation 4, Xbox One, and PC! You can preorder the game now to get exclusive access to the Akenash set, donning the outfit and dagger of Styx's first adventure.
About Styx: Shards of Darkness
Following its positive reception from press and players, the centuries-old goblin assassin Styx returns in a new stealth game, Styx: Shards of Darkness, with a bigger budget, bigger ideas, and a new engine: Unreal 4. Master of Shadows was a valiant exploration into the world of the green goblin thief, but Shards of Darkness will delve deeper into a complex narrative and fully realized world.
Following the fall of Akenash tower, an extraordinary matter has forced Styx out of hiding to infiltrate Korrangar, the city of the Dark Elves. Supposedly impregnable, a diplomatic summit offers Styx a chance at slipping in unnoticed, as he learns that the event is nothing but a mere façade...
Embark upon a stealthy adventure with new enemies, new environments, and a plethora of new mechanics aimed at refining the abilities and movement of Styx; grappling around corners, climbing ropes, and using his trusty knife as a zip-wire. Shards of Darkness aims to offer unparalleled freedom of movement, along with refined stealth and assassination mechanics, expanding and improving on the strengths of Styx: Master of Shadows.
- A brand new adventure in the universe of a centuries-old goblin assassin, taking you to the city of the Dark Elves
- New engine: beautiful graphics created in Unreal Engine 4
- New enemies, new environments, new abilities and improved stealth mechanics for Styx
- Unique co-op mode - join a friend's game to sneak and stab through missions together
About Cyanide Studio
Cyanide is an independent and privately held video game studio. Based in Paris, it was created in 2000 and has risen to become one of the most productive game development studios in France. In 2007 the company opened a facility in Montreal, Canada with total team of 100. The studio is best known for its Pro Cycling Manager series. Cyanide also boasts games drawn from a wide variety of universes including Blood Bowl (sport/fantasy/RTS, 2009/2010/2012), Game of Thrones (Action/RPG, 2012) and Of Orcs and Men (Action/RPG, 2012, in collaboration with Spiders).
If you want to learn more about Cyanide Studio, you can learn all kinds of stuff about us on our official website: http://www.cyanide-studio.com
About Focus Home Interactive
Focus Home Interactive is a French publisher based in Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles that have become benchmark titles worldwide, available both in store and for download across the world. Focus publishes games on all major platforms, consoles and PC. The publisher's catalogue will get even richer the coming months and years with eagerly awaited games such as Vampyr, The Surge, Mordheim, Space Hulk: Deathwing, Call of Cthulhu - the official video game, and many more. More information about the company at:http://www.focus-home.com