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Treatment of phantom limb pain, broadcast version without effects

The film shows: 1. the patient in the augmented reality environment. 2. when he is practising specific arm movements with a racing game 3. when he is executing random motions requested by the computer 4. when he is practising combined movements in a virtual reality environment. Credit: Ortiz-Catalan et al, Frontiers in Neuroscience
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Length:
1:38
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  • Engineering

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