Blog post -

Swedish Press (SVD) meet Silicon Valley game-tech companies and Crunchfish at GDC 2013

The game developers conference in San Fransisco (GDC) is a major yearly event in the gaming world and covered by key press from all over the world. This year the popular game conference attracted around 23.000 record attendees. 

Miriam Olsson Jeffery, who is a business journalist in the third largest newspaper in Sweden, SVD, blogs about her meetings with various game companies in Silicon Valley, including the Crunchfish game team representing the Nordic game companies in the 'Nordic Pavillon' booth. SVD also blogs about games separately.

In her blogpost in SVD from GDC,  she mentions meetings with the globally successful candy theme inspired social media adventure makers King.com, and with various nordic game-tech companies at the 'Nordic Pavillon' represented by Swedish Crunchfish and other companies from Denmark, Norway and Finland (Rovio). Miriam also met with the Occulus VR team, who presents a new interesting 3D technology that could be combined with touchless A3D™ from Crunchfish for example to make special and popular games.

Miriam interviewed among others, the CEO (Joakim Nydemark) and the Product Director of Crunchfish (Martin Henriz), who explained that Crunchfish, though being new in the industry, knows touchless technology well and have new touchless solutions. They further expanded about the company's touchless A3D™ technology and touchless generation concept manifested by the Crunchfish aided touchless developer and design community - touchlessgeneration.com and recommends the touchless industry to join to create a touchless standard with joint forces.

Miriam also talks about the independent and risk taking Indie game companies vs the big established (Hollywood connected) game companies. A big issue at GDC (and in the gaming world at large) is how these small Indie companies really have to dare and strike gold to succeed in the cutthroat competition among the other well-connected and well sponsored game giants. These standalone companies have to reach out to interesting technology like A3D™ and Oculus VR and create something new and outstanding. They need to experiment with new technology, join development communities and explore technology that the other longtime preset non-Indie companies are possibly too busy in their roadmaps to notice.

This is a post partly inspired by the referred blogpost below and the reported news and stories of the newly arrived Crunchfish game team:

SVD (2013, March 30). Veckan på GDC: Möten, spelgränssnitt och lättklädda kvinnor [blogpost by Miriam Olsson Jeffery]. Retrieved from http://blog.svd.se/siliconvalley/2013/03/30/veckan-pa-gdc-moten-spelgranssnitt-och-lattkladda-kvinnor/.

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Topics

  • Data, Telecom, IT

Categories

  • windows
  • windows phone
  • development community
  • a3d™
  • applications
  • games
  • nokia
  • apple
  • samsung
  • google
  • lg
  • microsoft
  • leap
  • leap motion
  • unity
  • gdc
  • mwc
  • xda
  • smartphone
  • ai
  • lumia 920
  • three dimensional control
  • android
  • ios
  • ipad
  • touchless
  • gesture
  • intelligent home
  • patent pending technology
  • smooth and natural interaction
  • optimal user experience
  • three dimensions
  • human enabled
  • image and motion detection
  • tablets
  • smartphones
  • innovative
  • community
  • consumer electronics
  • gaming
  • devices
  • touchless generation
  • touchlessgeneration.com
  • synchronize electronics
  • designers
  • crunchfish

Contacts

Joakim Nydemark

Press contact CEO +46 70-635 16 09

Joachim Samuelsson

Press contact Chairman of the Board +46 708 46 47 88

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