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Anime Market Leading Companies are Bones, Kyoto Animation, Madhouse, Production I.G
Vision Research Report, Recently Announced New Report on "Anime Market - Global Industry Analysis, Market Size, Share, Growth, Trends, Region Outlook, And Segment Forecasts, 2021 - 2030".
The global anime market size is expected to be worth around US$ 51.8 billion by 2030, according to a new report by Vision Research Reports.
Anime Market (By Type: T.V, Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment) - Global Industry Analysis, Size, Share, Growth, Trends, Revenue, Regional Outlook 2021 – 2030
The global anime market size was valued at US$ 25.6 billion in 2020 and is anticipated to grow at a CAGR of 12.5% during forecast period 2021 to 2030.
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Report Coverage
Report Scope | Details |
Market Size | USD 51.8 billion by 2030 |
Growth Rate | CAGR of 12.5% From 2021 to 2030 |
Base Year | 2020 |
Historic Data | 2017 to 2020 |
Forecast Period | 2021 to 2030 |
Segments Covered | Type |
Regional Scope | North America, Europe, Asia Pacific, Latin America, Middle East & Africa |
Companies Mentioned | Bones Inc.; Kyoto Animation Co., Ltd.; Madhouse Inc.; Production I.G, Inc.; Toei Animation Co., Ltd. |
Growth Factors
The rising popularity and sales of Japanese anime content in other parts of the world are expected to drive the growth of the market over the forecast period. Subsequently, overseas sales are expected to contribute to greater revenue generation in the market. As such, application games and the growing preference for internet distribution, which account for a significant share of overseas sales in Japan, are expected to play a decisive role in driving the growth of the market.
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Key Players
- Bones Inc.
- Kyoto Animation Co., Ltd.
- Madhouse Inc.
- Production I.G, Inc.
- Toei Animation Co., Ltd.
Market Segmentation
- Type
- T.V
- Movie
- Video
- Internet Distribution
- Merchandising
- Music
- Pachinko
- Live Entertainment
- Regional
- North America
- U.S.
- Canada
- Europe
- France
- U.K.
- Germany
- Western Europe
- Asia Pacific Ex. Japan
- Australia & New Zealand (ANZ)
- China
- Philippines
- South Korea
- Latin America
- Mexico
- Brazil
- Middle East & Africa
- Saudi Arabia
- Japan
- North America
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In this study, the years considered to estimate the market size of Anime are as follows:
- History Year: 2017-2020
- Base Year: 2021
- Forecast Year 2021 to 2030
Reasons to Purchase this Report:
- Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
- Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
- Market value USD Million and volume Units Million data for each segment and sub-segment
- Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
- Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
Research Methodology:
In-depth interviews and discussions were conducted with several key market participants and opinion leaders to compile the research report.
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.
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Ämnen
- Förvärv, fusioner
Kategorier
- anime market size
- anime market share
- anime market growth