UTS Animal Logic Academy: Making waves down-under
In addition to being awarded The Rookies Mobile Game of the Year for their school history game ‘Xploro’ and winning the Immersive Game of the Year 2 years running for their VR projects ‘TerraChi’ and ‘Soundbender’, the UTS Animal Logic Academy has this year been ranked the number 1 school in the world for both Mobile and Immersive Media Production Excellence.
So how, in such a short period of time has the Academy reached the top of the world school rankings? Creative Lead and ex-Animal Logic animator Chris Ebeling elaborates:
“The thing that’s unique about the Academy’s Master of Animation and Visualisation is that it is an accelerated teaching model, with 2 years of traditional post-graduate learning packed into 1 year of Monday to Friday from 9am to 5pm. The course is also delivered by industry professionals, with students in designated creative, production and technical teams - all in a professional, state-of-the-art studio environment. Students are engaged in authentic learning experiences through intensive engagement with real industry projects, techniques and knowledge. So together we can achieve much higher quality outcomes than if the students were all working alone or in just small self-directed teams.”
The success of the student projects is also mirrored in the graduate employment stats. Over the past 3 years, over 90% of students have found employment in the Animation and Visualisation industries within months of completed their studies. Some of the production companies who employ UTS ALA grads are Mill Fill, Methos Studios, Flying Bark, Electric Lens Co., Start VR, Animal Logic to name just a few. Graduates have also gone on to find work at overseas studios in Canada, Europe and Asia.
Students also report that experience is challenging and engaging. After completing her Masters, Matina Akes found work as an Environment Artist working on 3D environments for a feature film at Mill Film in Montreal. She describes her experience at the Academy:
“ALA prepared me for this role by teaching me how a studio environment runs and what the process was from start to finish of animated films to interactive games and experiences. ALA uses up to date studio programs which are used in the industry and that helped me understand the workflows that real life studios use. Without this knowledge of how to use multiple different programs and understanding pipelines, I wouldn't have made it where I am today.”
Far beyond a CGI animation school, the Academy also engages students in emerging technology and real-time productions. In the mid-year session, student develop prototypes for emerging media productions using a range of leading-edge technologies such as VR, AR, MR, AI and RT. One project is selected for production by the group for the end of the year showcase, but other projects re often developed by students on graduation with support of the UTS Start-Up program.
UTS actively encourages women and people from diverse social and cultural backgrounds to become involved in the rapidly emerging creative tech sector. The Academy generally has an even gender balance of students, with a mix of domestic students with international students from Europe, Asia and the Americas.
As the high-fidelity visualisation sector expands into narrative driven projects in VR, AR, MR, AI and RT for sectors beyond entertainment (such as medical, scientific, business, engineering etc etc), new job titles and opportunities are emerging for creative problem-solvers able to visualise data, stories and experiences in impressive emotive and immersive ways. The UTS Animal Logic Academy thrives on being on the leading edge of wave.
Head of the UTS Animal Logic Academy
Faculty of Transdisciplinary Innovation
University of Technology Sydney
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