Press release -
MindsEye Hotfix #2
Dear Community,
Hotfix #2 is now deployed on PC and is pending submission to platforms, including Sony and Xbox.
Our priority remains listening to our community and addressing key concerns raised in your feedback, and deploying subsequent patches in a timely manner. Please note that some patches may come out quicker on some platforms than others due to external certification.
This hotfix is part of our ongoing efforts to refine the overall gameplay experience as we urgently identify and address game issues. Please make sure to update your game to the latest version to ensure the most recent fixes and improvements are applied.
PATCH NOTES – ALL PLATFORMS:
- Performance improvements for CPU, GPU, and memory.
- Fixed an issue with vehicle spawning.
- Fixed an issue with AI vehicle collisions. Fixes to some issues that caused the game to crash.
- Resolved the situation where players could get a mission fail during the cinematic in the “Doxxed” mission.
- The Red Sky Car can no longer be destroyed during a cinematic
- The Buggy springs contract correctly, and the tires spin during driving with Motion Blur off.
- Removed an invisible collider that blocked progress in the “A New Companion 1” mission.
- Fixed an issue where DPR and Delta.45 weapons were becoming attached to each other.
- Addressed VFX sparks appearing too bright on damaged drones.
- Rectified AI characters holding weapons at a 90-degree angle.
- Corrected visuals of some male character models’ deformations when hit by vehicles.
PC
- Build.MindsEye: Editor camera can now clip through the map and static props.
- Added an alert for AMD CPU users who have not updated to a version of Windows with branch prediction performance improvements.
We’ll continue releasing regular updates and working closely with the community to improve the experience. We are fully committed to doing everything possible to action your feedback.
Thank you for your continued support.
MindsEye Team
ABOUT BUILD A ROCKET BOY
Build A Rocket Boy is an Edinburgh-based studio founded by Leslie Benzies. With a mission to create the next generation of gaming experiences and democratize AAA game development, the studio is pushing boundaries with MindsEye and its Game creation platform.
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