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New World: Aeternum Season 8 Now Live

Press release -

New World: Aeternum Season 8 Now Live

Season of the Divide arrives May 13, introducing our first Hardcore Seasonal Server, the ocean-themed Coral Divide map, and an all-new Capture the Flag mode. Along with seven powerful artifacts and weekly World Boss encounters, this update brings major combat refinements and fresh rewards to Aeternum's shores.

New World: Aeternum Season of the Divide downtime will begin at 5:00 a.m. PT (1:00 p.m. UTC) on May 13 and last approximately 2 hours.

Preview Events

During Season 8, we will host a number of limited-time preview events.

These events feature new PvP modes and new maps for existing PvP mode. The exact dates for these preview events will be shared throughout the season.

Capture the Flag

Capture the Flag is a new PvP mode that players will have a chance to test during Season 8. This exciting new mode pits two teams of 10 players against each other in a fast-paced fight to control the team’s flag. Score as many captures as you can in the limited time to win. Powerups and Jump Pads in this mode make it feel more competitive and unlike any other PvP mode in the game. We look forward to sharing all the details about this new mode before our test events, so stay tuned!

3v3 Arena Map

We will also preview our latest offering for 3v3 Arenas that features our largest arena to date set in an ancient temple grove. The death fog closes in sooner in this map, causing an early ranged advantage to quickly become a melee advantage.

Outpost Rush

Outpost Rush evolves this season with two major additions: the new Barebones mode and Coral Divide map.

Coral Divide brings vertical combat and tactical flanking to an ocean-themed arena, while Barebones strips away gear advantages for pure skill-based competition.

New Mode: Barebones

Outpost Rush: Barebones is a new spin on our most popular game mode that attempts to level the playing field completely. In this version, all gear perks are disabled and everyone is bumped up to max gear score. If you feel like your gear isn’t good enough for PvP or want to prove that you’re better than your gear, join us!

New Map: Coral Divide

The Coral Divide Outpost Rush map makes its permanent debut this season. Fight for control in a vibrant, ocean-themed arena designed to emphasize verticality, tactical flank routes, and intense centre fort clashes. This map will be the only available map for an extended period at the beginning of the season.

We’ve also made the following changes to the Coral Divide map:

  • Updated gates to provide separate interact points for builders that are now limited to one repair at a time.
  • Updated Baroness' scoring lock to be 1 minute for the winning team and up to 2 minutes and 30 seconds for the losing team. (scales based on how far behind they are).
  • Each player now starts with 50 Azoth to prepare before the battle begins.
  • Decreased time to set fuse for kegs.
  • Bulwarks require no resources to place.
  • Players now respawn in waves.
  • Reduced the invincibility timer to 10s, but it now starts when leaving the base instead of on spawn.
  • Added a new option to display the Raid UI for monitoring the state of your full Outpost Rush team.

Mode Changes

In our original Outpost Rush map, Nauthynos Island, Sol outpost has been redesigned to provide new ways to capture and defend the centre of the map. New buildable/destructible platforms have been added as an alternate way to breach the now fortified Sol outpost.

Hourly Map Rotations

Our PvP modes will now rotate the available maps hourly instead of every 2 weeks.

At the beginning of Season 8, this will only apply to 3v3 Arenas since the original Outpost Rush map will be out of the rotation at first. Once the original map is added back later in the season, the hourly map rotation will apply here as well.

Seasonal Server: Hardcore

Brave Adventurers! Test your mettle in our first hardcore seasonal experience, coming in June, where death has consequences, but the rewards are legendary!

EXPEDITED EXPERIENCE

  • Streamlined levelling process that will take players a few hours. The better you know the game, the faster you will progress.
  • Replaced Main Story Quest (MSQ) with new quests that are focused on exposing players to the servers’ progression and crafting loop.
  • Created quicker access to endgame gear crafting and Artifacts.

CRAFTING CHANGES

  • Accelerated crafting progression and simplified crafting requirements.
  • Streamlined access to fully unlocked Artifacts.
  • Streamlined access to high-end materials.

DEATH MECHANICS

  • Updated death to remove access to Set 3 Journey rewards. You now have to delete/restart your character if you want to regain access.
  • Updated content to be more accessible. Players will now receive +25 to all attributes up to 5x for every death.

SEASONAL SERVER JOURNEY

Complete unique challenges for exclusive rewards. The Journey is divided into three sets:

  • Set 1 & 2: Available to all players.
  • Set 3: Exclusive to players who maintain unfallen (no deaths) status.

REWARDS

  • Exclusive cosmetics.
  • Special crafting materials for main servers, with the ability to craft S7 or previous Artifact gear.
  • Tier 3 trophy crafting materials.
  • All above rewards are claimable on one character of your choice on a seasonal or legacy world but will not be claimable on a seasonal character.
  • You will not be able to keep this character at the close of the seasonal world, but journey rewards will carry over to the main character of your choice.

Season Pass

Unlock exclusive rewards with the Season 8 Pass, featuring Free and Premium Tracks.

Free Track

  • Corruption-themed tool skins, mask skins, and tent skins.
  • New Artifacts: Lich Gloves and Vampire Vestments.
  • Barbershop Token, Transmog Tokens, dyes, and consumables.

Premium Track (20,000 Marks of Fortune)

  • Everything in the Free Track, plus Corruption-themed weapon and armor skins.
  • Two new emotes, four Transmog Tokens, and rare resources.
  • Additional boosters and dyes.

Barbershop

Now available at your local Stylemancer!

Use a Barbershop Token, available from the MTX Store for 10,000 Marks of Fortune, to change any and every aspect of your appearance. You can make changes to as many of these categories as you want.

Visit any Stylemancer and select Update My Appearance to change:

  • Body Type
  • Face
  • Skin Tone
  • Hair Style
  • Facial Hair
  • Eye Color
  • Facial Features
  • Scars
  • Tattoos

Expeditions Unleashed: World Bosses

Take on colossal threats during limited-time, open-world events featuring a weekly rotating roster of iconic enemies from Expeditions.

Players can rally together to defeat level 70 bosses for up-leveled loot (GS 715–725). Each event grants one guaranteed 725 GS item and multiple 710+ items. Look forward to the bosses Mammoth Mahantaram, Scarab Boss Khepri, and Fire Naga Ifrit making appearances during Season 8.

Artifacts

Season 8 introduces a powerful new set of Artifacts.

Whether you aim to sprint across the battlefield, outlast your foes, or sap their strength with forbidden magic, these gear pieces unlock new tactical layers for every playstyle.

  • Old Crown (Medium Helm) – +10 to all attributes, comes with bonus gem functionality.
  • Relentless (Tower Shield) – Team armour aura and enhanced healing.
  • Vampire Vestments (Light Chest) – Lifesteal and mana synergy.
  • Wit (Sword) – Increased threat and damage mitigation on crits.
  • Chaos (Blunderbuss) – Launch enemies with fiery blast shots.
  • Runic Greaves (Heavy Feet) – Speed boost after using Heartrunes.
  • Lich Gloves (Light Hands) – Empower stacking with ability usage.

Combat Adjustments

Combat evolves with the introduction of five new Survival Potions and refined targeting mechanics.

New potion options include quick-use Health Shots and tactical choices like Shield and Grit potions, expanding strategic options in combat. Meanwhile, we've rebalanced Target Lock and Aim Assist to better reward skill while maintaining controller viability.

Survival Potions

Choose between five new potions to modify different aspects of survivability in combat:

  • Burst Regen Potion - A small burst of healing followed by a passive regen for a duration (Combination of Health and Regen potions).
  • Health Shot Potion - Similar to a health potion; it provides less healing, but can be used more often.
  • Shield Potion - Grants damage reduction for three hits taken, lasts until the timer runs out or until the hits are taken.
  • Grit Potion - Grants the uninterruptible effect for the duration.
  • Lifesteal Potion - Increases the power of all lifesteal effects for the duration.

Target Lock & Aim Assist

Target lock and aim assist were added primarily to assist controller players to compete with mouse and keyboard aiming, but when combined, they made aiming almost completely unnecessary. In retrospect, we feel that removing aiming as a necessity on controller harmed the skilled nature of our combat, so we’ve made some changes to target lock to bring back the skill.

  • Reduced the amount of aim assist you receive when locked onto enemy players on controller, making it harder to hit moving targets, but have also tuned aim assist and aim friction to work better with controller outside of Target Lock. The goal was for Target Lock to still be useful in certain situations, but players must now manage it more actively since it isn’t as simple as just locking on a target and expecting everything to hit.
  • Updated enemy target lock on controller to reduce accuracy vs moving targets. To compensate, aim friction and aim assist was returned to improve accuracy when aiming with controller outside of target lock.
  • Updated so that passing behind your locked target will now break target lock. This also applies when your target passes behind you.
  • Fixed an issue where targeting dummies would target their feet.
  • Updated so that Target Lock now breaks after entering Aim Down Sights.
  • Fixed an issue where pressing 'L' would cancel target lock.

We’ll be keeping an eye on this feature in the future and will make more tweaks to dial things in as needed.

New Gems & Perks

Two new gem types and multiple combat perks debut this season.

Jade gems introduce disease mechanics, while Turquoise gems offer armour penetration options. New weapon and armour perks provide creative ways to chain attacks, survive conditions, and enhance movement.

Gems

Jade Gem Perks

  • Plagued: Basic attacks inflict a stack of disease, reducing the targets incoming healing by 2.5% and outgoing by 1.25% per stack for 3s (Max 10 stacks).
  • Plagued Ward: -6.2% Disease duration per armour or trinket that has this gem slotted.

Turquoise Gem Perks

  • Penetrating: +12% Armor Penetration.
  • Hardened: +3% Physical and Elemental armour perk per armour or trinket that has this gem slotted.

Attack Perks

  • Sundering Stacks - Attack inflicts a stack of 4% Rend, each stack lasting 6s (Max 5 stacks). Found on main hand weapons.
  • Alternating Enchantment - Hitting with a basic attack will increase the base damage of the next ability hit within 5s by 10%, and hitting with an ability will increase the base damage of the next basic attack within 5s by 10%. Found on melee weapons.
  • Vital Synergy - While health is below 50%, gain 20% Stamina regen rate, while stamina is below 50%, incoming healing is increased by 20%. Found on chest pieces.
  • Hardcore Parkour - Gain 18% haste for 5s after triggering a traversal action. Found on footwear.
  • Stop, Drop, and Roll - Dodging will reduce the current duration of all Burn damage over time effects on you by 25%. Found on Amulets.

Armor Perks (can stack up to three times)

  • Potent Alacrity: Increase the potency of all Haste status effects on you by 9%.
  • Potent Energy: Decrease the potency of all Exhaust status effects on you by 12%.
  • Anointed Potions: 3% increased healing from Consumables.
  • Anointed Lifesteal: 4% increased healing from lifesteals.

PvP Camps

Open-world PvP is getting an upgrade!

Players flagged for PvP will now be able to place or bind to faction only destructible camps. Hunt down and destroy enemy faction camps to remove your enemy’s ability to respawn close to the fight, creating a more strategic experience in Influence Races and open world PvP combat.

PvP Ready Up

3v3 Arenas and Outpost Rush now allow skipping the pre-match phase if enough players opt in.

Spectator Camera

When dying in 3v3 Arenas and in expedition boss fights, players will now be able to spectate the remaining players.

Mutated Expedition Reward Adjustment

Removes dual dependencies of raid and mutated expeditions and reduce the exorbitant crafting cost for the combo box.

This allows players to obtain the damaged Gorgon's Eyes needed from any endgame content they wish to pursue and reward them with another guaranteed 725 every week, with rare chances for additional 725s.

  • Removed prismatic materials and mutated dust from Mutator Raid Combo Rewards Box recipe, increasing cost in Damaged Gorgon Eyes to 60 for granularity.
  • Increased Damaged Gorgon Eyes dropped from Hercyne Raid and sandwurm to 30.
  • Added Damaged Gorgon Eyes to M3 Mutator rewards, 1-3/4-7/8-12 based on Mutator rank.
  • Changed Mutator Raid Combo Rewards Box to grant 1 guaranteed 725 gear item, with a chance for up to two more 710-715 gear items, which have a 5% chance to be replaced by 725s.
  • Add 90 Damaged Gorgon Eyes/Week loot limit, removed Hercyne raid and sandwurm specific damaged gorgon eyes loot limits.
  • Updated/Curated Perk pool for randomly rolled perks on these items. The focus was removing less desired perks to make the rolls on these items more desirable.

Patch Notes

Combat - General

  • Increased base damage of the following weapons in PvE, and then reduced their values to where they were previously in PvP:

    • Bow

      • Increased by 12.2%.
    • Musket

      • Increased by 11.5%.
    • Blunderbuss

      • Increased by 12%.
      • Did some additional reduction for it to be a little bit weaker in PvP to address balance.
    • Flail

      • Increased by 14.3%.
    • Ice Gauntlet

      • Increased by 13.6%.
    • War Hammer

      • Increased by 7.1%.
    • Great Axe

      • Increased by 8.5%.
    • Hatchet

      • Increased by 6.3%.
    • Fire Staff

      • Increased by 4.8%.
      • Did some additional reduction for it to be a little bit weaker in PvP to address balance.
    • Void Gauntlet

      • Increased by 6.7%.
    • Ranged falloff has been adjusted to compensate for some of these changes:

      • Ranged Falloff reduced starting damage falloff distance of the Bow from 40m to 30m.
      • Reduced starting damage falloff distance of the Musket from 50m to 40m.
      • Reduced the max distance of the Musket optimal range passive to trigger at 40m instead of 50m, and increased damage from 5% to 7.5%.
  • Reduced 100 CON ATB from 10% to 5%.
  • Updated FFA PVP Zone to no longer allow players to enter Death’s Door.
  • Fixed an issue where dying while switching weapons could put players in a bad state.
  • Fixed an issue where your character could jitter while auto-running after becoming unencumbered.
  • Fixed an issue where you could re-enter the world still dead when exiting a game mode while dead or at death’s door. You’ll now automatically revive upon exiting.
  • Fixed an issue where some forward traversal abilities were not cancelled when a cutscene was triggered.
  • Improved moving block reactions to blend better with locomotion animations to have a greater sense of impact.
  • Fixed an issue where, in some cases, the player could continue fishing after entering combat.
  • Fixed an issue where melee attacks on structures would sometimes be treated as having blocked Line of Sight and fail to do damage.
  • Fixed an animation issue with gauntlets and medium dodge.
  • Fixed an issue where status effect VFX (such as: haste, empower, disease, stun, bleed, etc.) would sometimes not be in the correct location.
  • Fixed various photosensitivity issues with VFX.
  • Fixed an issue where if a piercing projectile hit very close to the muzzle it sometimes would not show.
  • Fixed an issue where Ability Cooldowns were still shown as counting down even after they were reset.
  • Updated self-correcting follow camera to be enabled separately for Keyboard & Mouse and for Gamepad (defaulted to off for Keyboard & Mouse).
  • Updated so that Self-correcting follow camera is not active anymore while aiming a ranged weapon.
  • Fixed an issue where players could collide with other players in Death's Door.
  • Fixed an issue that prevented the powder keg from showing in the respawn screen if the player was killed by one.
  • Fixed an issue that would sometimes cause the blocking animation to repeat.

Perks

  • Gems:

    • Gems Malachite (Cruel Perk) - Increased power from 12% to 14% and increased other tiers respectively.
    • Onyx (Brash Perk) - Increased power from 18% to 20% and increased other tiers respectively.
    • Moonstone (Slash Ward) - Slightly reduced power of the slash ward protection. Slash is an incredibly common damage type, so reduced the power of each tier by 0.25%.
  • General Perks

    • Fixed an issue where Shield perks could remain active without a compatible weapon equipped.
    • Keenly Fortified

      • Increased power from 10% to 15% and duration from 3s to 5s and Reduced cooldown from 10s to 7s.
    • Fractured Rend

      • Increased power from 12% to 16% and duration from 4s to 6s.
    • Trenchant Rend

      • Increased max duration from 12% to 14% (Made it twice base duration), and reduced the cooldown from 12s to 10s.
    • Grit Ward

      • Reduced the power from 3% to 2.6% per piece.
    • Distained Infliction

      • Increased the cooldown from 1s to 1.5s.
    • Desperate Empower

      • Added additional functionality that grants up to 10% haste while exhausted.
    • Hardcore Parkour

      • Updated description to be more clear.
    • Mortal Lifesteal

      • Allowed perk to roll on armor, but rebalanced values so they are lower on armor than they are on weapons.
      • Added additional functionality that grants a small amount of lifesteal on hits, in additional to the existing health on kill functionality.
    • Mortal Energy

      • Allowed perk to roll on armor, but rebalanced values so they are lower on armor than they are on weapons.
    • Mortal Fortification

      • Allowed perk to roll on armor, but rebalanced values so they are lower on armor than they are on weapons.
    • Mortal Power

      • Allowed perk to roll on armor, but rebalanced values so they are lower on armor than they are on weapons.
    • Mortal Refreshment

      • Allowed perk to roll on armor, but rebalanced values so they are lower on armor than they are on weapons.
      • Slightly reduced the amount of heartrune charge players get from Perk and Artifact DoT ticks.
    • Vigor

      • Increased max value from 18% per stack to 23% per stack.
    • Stamina Recovery

      • Reduced stamina gain from a max of 60 to a max of 40.
    • Distained Infliction

      • Fixed an issue where the perk would not always increase an applied DoT's potency.
  • Weapon Mastery Perks

    • Leeching Flurry

      • Reduced max values from 33% armor / 60% weapons to 26% armor / 45% weapons.
    • Enfeebling Poison Shot

      • Increased Weaken Duration from 6s to 8s.
    • Enfeebling Skewer

      • Reduced duration from 8s to 6s.
    • Leeching Cyclone

      • Reduced max value on weapon from 65% to 58%.
    • Lasting Rain of Arrows

      • Added additional functionality that increased damage while further than 20m away.
    • Deadly Flourish

      • Added additional functionality that will cause the next hit to be a guaranteed crit.
    • Voracious Blade

      • Reduced lifesteal from 35% Armor / 55% Weapon to 28% Armor / 44% Weapon.
  • ATBs

    • Reduced the DoT duration extension for the 150 DEX attribute threshold from 15% to 10%.
    • Reduced the DoT duration extension for the 250 INT attribute threshold from 30% to 20%.
  • Illegal Perk Combos

    • Named items with illegal perk combinations have received some balance changes due to some perk combinations being so strong that it makes it hard for other items to compete.

      • Frigid Dawn Set and Dune Euplantula Footwear - Reduced the efficacy of the Enchanted Ward and Elemental Aversion perks on these items by 15%.
      • Serenity and Venom Artifacts - Reduced the efficacy of the Trenchant Strikes and Trenchant Crits Perks on these items by 10%.

Mechanics - Consumables

  • Consumables with shared cooldown categories have been updated:

    • Previously:

      • All consumables went on the cooldown of the item that was used, which resulted in items going on longer or shorter cooldowns than intended.
    • Now:

      • When players use a consumable with a shared cooldown category, all other items in that category will go on 80% of their base cooldown.
      • This 20% cooldown reduction for shared cooldown categories does not stack with any other cooldown reduction source.
  • Regeneration Serum

    • Increased the Regeneration Serum back to be a 25s duration.
    • Increased cooldown to 40s.
    • Increased the healing values to account for the duration changes and the shared cooldown functionality and reduction adjustments. (From 300 to 400 health per tick, and from 0.8% to 1.1% of max health per tick)
  • Consumables Desert Sunrise

    • Increased Power from 17.5% to 25%.
  • Fixed an issue where consuming mount vittles would remove various other consumable effects from self.
  • Fixed an issue where the artisan flatbread had a short duration.
  • Fixed an issue with some consumables visually showing the quantity as infinity after playing in Arena mode.
  • Updated consumables to cancel interactions such as laying in a bed or petting an animal.

Mechanics - Artifacts

  • The Wall

    • Added additional functionality that slightly reduces stamina regen Rate by 10% while equipped.
    • Chromatic Ward Perk - Updated it so it now has 13% elemental damage reduction and 10% Elemental Armor.
  • Butcher

    • Reduced power from 33% to 25%.
  • Survivor's Coat

    • Reduced stamina gain from 50 to 20.
  • Inferno

    • Fixed an issue where conversion gems could be slotted into Inferno even though they were not functional. Player can no longer slot non-functional conversion gems into Inferno. Existing, non functional conversion gems can be replaced.
  • Fixed an issue where Burnanator was not applying on heavy attack hits with the flare passive unlocked.
  • Updated the Heavy Burden, Shrapnel Shot, and Inner power Artifact perks to be more clear that they work on both weapons.

Heartgems

  • Dark Ascent

    • Increased the amount of iframes during the ascent's start up from 15 to 30 (From 0.5s to 1s)
    • Increased the AOE size from 3m to 4m.
  • Devourer

    • Added Grit to the start up of the attack. (7 iframes), and to the first few frames of the casting of it.
  • Primal Fury

    • Increased base damage of the weapon by 15%.
    • Decreased the weaken inflicted on self from 20% to 15% on Extending Coat Perk.
    • Decreased the armour reduction from 20% to 15% on Extending Claws.
    • Adjusted Primal Fury's velocity while jumping to not grant additional translation in some circumstances.
  • Fixed an issue where Heart Runes were not shown in dense combated scenarios.

Weapons

Rapier

  • Omnidirectional Evade Perk

    • Reduced max value from 20% to 14%.
  • Evade Crescendo Upgrade

    • Reduced from 30% to 25%.
  • Momentum Ultimate

    • Reduced from 30% to 25%.
  • Fixed an issue where Riposte would not activate if a player had an effect on them that increased absorption.
  • Fixed an issue where the heavy attack tooltip in the mastery menu showed the incorrect weapon damage percent.

Sword & Shield

  • One With The Shield Passive

    • Round Shield Benefit

      • Added a 1s cooldown to prevent it being triggered rapidly allowing infinite duration extensions.
  • Fixed an issue where the player would not turn properly when activating leaping strike in a different direction than the character was originally facing.

Ice Gauntlet

  • Fixed an issue where Ice Gauntlet's Windchill ability knocked down targets further away than intended.
  • Fixed an issue where players could use Target Lock to lock on to their own ice pylons inside the FFA zone.
  • Updated so that Ice gauntlet's skill "Entombed" will not be counted as a participant in the world encounters.

Flail

  • Updated the size of the VFX for Arcane Eruption's first hit to better match the size of the hitbox.
  • Fixed a typo in Flail perk 'Burdening Smite' description.

Blunderbuss

  • Run and Gun

    • Shortened haste duration to better match the reload time.
    • Increased the haste speed to compensate for the shorter duration.

Ice Gauntlet

  • Fixed an issue where Strengthened Tomb was not being extended by the Fortified perk.
  • Fixed an issue where the player could move while entombed in certain situations.

Musket

  • Fixed an issue where Musket Traps sometimes would play hit effects when they didn't hit a target.
  • Fixed an issue where the sticky bomb and trap throw animations were not playing properly while idle.
  • Fixed an issue where Sticky bombs wouldn’t deal damage if stuck to enemies' heads in buildings with low ceilings.
  • Fixed an issue where the powder burn shot VFX would not appear if firing from shooter's stance.
  • Fixed an issue that caused the Musket to appear in hand while an emote was active.

Void Gauntlet

  • Void Blade - Reduced void blade heavy attack translation.
  • Fixed an issue that would cause jump to repeat when using Harvest Essence.
  • Fixed an issue where Tethered Refresh didn't reduce the cooldowns of orb of decay or essence rupture.

Fire Staff

  • Reduced Fire Staff's base damage in PvP by 3%.
  • Fixed an issue where Flamethrower would go on cooldown if hit with an attack that would stagger while Stoneform is active.
  • Fixed an issue where Meteor Shower would sometimes not have the VFX appear.

Greatsword

  • Fixed an issue where killing certain enemies with an upgraded Roaring Rupture would play the wrong animation.

Life Staff

  • Updated Target Lock to only lock on enemies (not allies) when aiming throwable items while LifeStaff is equipped.
  • Fixed an exploit that allowed players to heal group members using LifeStaff who were out of Line of Sight.

Game Modes

Outpost Rush

  • OPR gates now only allow 1 player to repair them at a time.
  • Updated OPR Gates to have two intractable points.

    • Centre Interact: Used for entering and exiting only.
    • New Interact: Only accessible from the inside (set to the right of the centre) that will allow for repair and upgrading.
  • Updated Coral Divide based on the 2nd preview testing:

    • Fixed multiple instances of floating grass.
    • Fixed an issue where player attacks could incorrectly show corrupted VFX in the tunnels in Coral Divide.
    • Fixed an issue where melee attacking the outpost gates in Coral Divide would pull players toward the centre of the gate.
  • Decreased OPR kegs interact to set fuse from 5 seconds to 2 seconds.
  • Updated collision for Burning Oil Vats to improve hit detection.
  • Removed resource cost for building Bulwarks.
  • Players are now granted 50 Azoth when joining Outpost Rush.
  • Updated OPR Repeater Turrets to allow them to be able to rotate beyond 180 degrees.
  • Fixed an issue where the Outpost Rush storage shed interact UI prompts would show up in the wrong location.
  • Fixed an issue where the placement position for powder kegs would not correctly update height when moving.
  • Updated the functionality of the Summoned Brute to no longer regenerate health when retreating from combat.
  • Fixed an issue where the Summoned Brute would sometimes follow a player indefinitely and fail to retreat.
  • Updated capture point colours to improve visibility of weapon abilities.
  • Fixed an issue where the command post would spawn on top of players after applying all resources.
  • Fixed an issue where Withered Regurgitators in Outpost Rush were partially transparent.

PvP Arenas

  • Updated deserter penalties in 3v3 arenas so that players will no longer receive a penalty if they are the only one to join by the time the match starts.
  • Fixed an issue where Phoenix Artifact could trigger after a round ends and leave a player dead for the next round.
  • Added a 30 second AFK kick timer during arena rounds.

    • This will not impact players in the spectator area or before/between rounds.
  • Fixed an issue where the spectator box in the original 3V3 map didn’t have camera collision.
  • Updated Arena maps to rotate on an hourly cadence.

World and Quests

  • Fixed Ghazi to be in the proper location. Players can now pick up the quest Stirring in the Sands, which allows them to continue with the Brimstone MSQ, and later the Elysian Wilds MSQ.
  • Fixed an issue where some players couldn't see certain Faction quest givers if they had joined and left that Faction before.
  • Fixed an issue where players could exploit Mahantaram's Court using the 2 torches on the ground.
  • Fix for Broodmother VFX being culled out.
  • Fix for flickering VFX during Broodmother Fight.
  • Fixed and issue where Sun Fuchun's mouth stretched unnaturally in Betrayal at Brightrest.
  • Updated certain wall pieces as non-climbable and added collision at the top of those barrier slices.
  • Fixed an issue where Marauder faction players completing the Trial of the Champion would sometimes not receive the trophy when defeating Khelone Khelydorea outside of the Pool of Orcus.
  • Fixed an issue where logging in and out during an instanced puzzle quest could prevent the puzzle from properly restarting.
  • Fixed an issue where players could get stuck when dismounting due to interacting with something.
  • Updated the targetable area of the vines in the "Old Stone Remembers" MSQ Quest making them easier to hit with ranged weapons.
  • Fixed VFX for upper body when first infected by active Mushroom Infection.
  • Fixed a bug where the Maudlinbug Waltz would remove the player's current Musical Buff.
  • Fixed an issue where Sleep Spores were not looping.
  • Fixed an issue where Saatvik would sometimes not appear at the beginning of the Desperate Measure quest.
  • Fixed an issue where the Heartgem could remain in the player’s inventory after completing "The Ritual" quest.
  • Updated gesture animations and lip-syncs to multiple NPC’s throughout the game.
  • Fixed multiple dialogue conversations that would sometimes fail to play VO audio.
  • Fixed misaligned gem FX.

Expeditions and Raids

The Depths

  • Fixed an issue in The Depths where players may be teleported away from the Monolith area prematurely while fighting Archdeacon Azamela.
  • Fixed an issue in The Depths where players were able to remain on the Monolith platforms after destroying the Monoliths in the Archdeacon Azamela fight.
  • Fixed Archibald exploit in The Depths.
  • Fixed the issue where the camera in Thorpe fight was obstructed by corruption tentacles in The Depths.
  • Added navblocker to Thorpe's door so minions can't spawn on the other side.
  • Fixed swordsman vitals in Depths, so it has correct stamina and health.
  • Fixed Target Lock position on Thorpe's minion Behemoths.

Garden of Genesis

  • Fixed Blighted Greenskeeper not spawning poison pools when attacking Ice Pylons in Garden Of Genesis.
  • Fixed and issue where the Blighted Greenskeeper's poison pools visual didn't match the actual area of damage in Garden Of Genesis.
  • Added additional solid collision walls to to keep players from crawling in the backrooms of Garden of Genesis.

Tempest Heart

  • Fixed the camera getting stuck in the Tempest's Heart Expeditions Repeater Turret when exiting Turret by pressing ESC.
  • Fixed an issue where players flagged for PvP could take damage from the repeater turrets.
  • Added collision to the cliffs before the corrupted sea portion of the expedition.
  • Fixed an issue where the area effects of the Reliquary were smaller than intended in Tempest’s Heart.
  • Fixed an issue where enemy spawn spawned in walls in Tempest’s Heart.
  • Fixed an issue where Guild Names could appear on the Repeater Turrets in Tempest’s Heart.
  • Fixed the Target Lock position on Neishatun.
  • Fixed the Target Lock position on Hounds
  • Fixed Ekheke's Target Lock position in Tempest's Heart.
  • Added collision to water's edge to keep players from swimming out of bounds in Tempest's Heart.
  • Fixed an issue where the Carapace and Myrkgard Swarmers were at a higher level than intended in Tempest’s Heart.

Dynasty Shipyard

  • Fixed an issue where explosive kegs may appear with the wrong visual in Dynasty Shipyard.
  • Fixed an issue where after a reset of the Isabella fight in Dynasty Shipyard, Joven and Oro did not spawn properly in their cages.
  • Added collision to water outside of Commander Chen fight.
  • Fixed an issues so Isabella can spawn her minions on buildings, and/or out of bounds in The Dynasty Shipyard.

Barnacles and Black Powder

  • Fixed an issue where blocking is broken when the player drops a cannon ball in the Barnacles and Black Powder expedition.
  • Fixed an issue in Barnacles and Black Powder the bug that admiral Blackpowder can be exploited using the barrels.

The Ennead

  • Fixed an issue with Godling Khepri Supernal being unable to hit the player with his swipe attacks in certain situations.
  • Fixed an issue where several Legion Prefects displayed the Stamina UI element despite not using Stamina in The Ennead.
  • Fixed an issue where players could get higher than Stheno and Euryale's attacks in the Gorgon maze.

Hive of Gorgons

  • Fixed an issue in the Hive of Gorgons Broodmother fight where the trail of ooze left behind (specifically during the "charge" attack) could kill the player while they were in Death's Door.
  • Fixed an issue where Active Fungal Infection would sometimes not deal damage.
  • Fixed an issue in Broodmother's arena that could cause eggs to spawn outside the arena.
  • Fixed an issue with VFX during Echidna raid encounter.
  • Fixed the Typhon VFX cull in high-density situations.
  • Changed Colour of Brood Mother Sleep Effects.
  • Updated Typhon to no longer be able to use Rising Thorns and Hungry Howl back to back to avoid VFX marker overlap.

Trail of the Devourer

  • Fixed an issue where players could access an unintended area in the Sandwurm arena and attack the Sandwurm from behind.
  • Fixed an issue where sandwurm would not execute players while other players were in the spectator area.
  • Fixed the AFK timer to no longer leave players in a limbo state if they timed out while in an Expedition.
  • Fixed cross-world dungeon, not refunding players who crashed in the dungeon.
  • Fixed an issue where certain bosses' health bars and incoming damage values would fail to display after unexpectedly exiting an encounter and attempting to re-join it.
  • Fixed client crashes when launching into an Expedition.
  • Fixed an issue causing equipment loot to sometimes generate as blue in M3 Mutations.
  • Joining a raid will now correctly un-queue the player from Soul Trials.
  • Fixed an issue where Alectos the Relentless would appear before intended.
  • Fixed an issue where players could get behind Ser Gawain's altar to exploit the boss fight.
  • Added a wall to the bridge edge in Empyrean Forge to keep players from falling out of the level.
  • Fixed an issue where players could not leave The Winter Rune Forge while standing in the Ophidian Construct arena.
  • Fixed a bug in Lazarus’ Instrumentality that allowed players to get out of bounds.
  • Fixed an issue where Ophidian Construct's Glacial Spikes in Winter Rune Forge could unintentionally defeat a player at Death's Door.
  • Added Collision to walls around the Ice Laser console.
  • Fixed an incorrect beam VFX from Glacial Tarn's Ser Loth fight.
  • Fixed the Hatchery VFX cull in high-density situations.
  • Fixed the Entomb VFX on the Ice Guardian fight.
  • Fixed an issue where Malek VO FR in Soul Trial could not be heard.

AI

  • Fixed some AI spells being spawned above their targets, causing no damage.
  • Fixed an issue where AI spells would spawn above the player, causing no damage.
  • Fixed an exploit with the Myrkgard devil not hitting the player in hard to reach spots.
  • Fixed an issue where Mordred’s attacks would miss the player if they were prone.
  • Fixed an issue that Kurok's melee attacks sometimes wouldn't land on player.
  • Fixed Corrupted Maiden's Target Lock position.
  • Fixed an issue that Lost Siren and Avarice's boss projectile had an incorrect initial fade.
  • Fixed the Target Lock position on Furious Brambleweaver Spriggan.
  • Fixed an issue with one of the Terra Jinn's attacks being able to hit the player while in Death's Door.
  • Fixed an issue where Target Lock was not properly aligned with Terra Jinn, Terra Myrmidons, and other similar AI characters.
  • Fixed Medusa hitbox size.
  • Fixed an issue that Spriggan's poison shower attack sometimes will target the same player.
  • Updated world encounters respawn prompt when players die they are now immediately removed as a participant.
  • Fixed an issue where Mahantaram's Conduits could sometimes spawn in the air or otherwise unreachable locations.
  • Fixed an issue that the forest Spriggan's vine attack hit box was too small.
  • Fixed an issue that the Empress' Pedestal Dragon attack's hit box is bigger than the VFX.
  • Fixed an issue with Target Lock on some beast AI aiming too low.
  • Fixed the Target Lock position on Lampyrid.
  • Fixed the incorrect Target Lock position for Spring Stag.
  • Fixed death effects for grizzly bear.
  • Fixed an issue where Lost Idle was missing VFX.
  • Fixed an issue where Ancient Ice Guardian's Icicle Smash attacked sometimes landed above the ground.

Social

  • Fixed an issue so platform friends are now able to accept invitations to a raid via a platform game invite if the inviting player has the correct raid permissions.
  • Fixed an issue with platform level game invites where having multiple characters would cause a warning to popup to block character selection.
  • Fixed issue where the map's conflicts tab would enter a broken state.
  • Fixed issue where chat would be delayed after exiting a duel.
  • Updated button shortcuts so now pressing O cancels text input and R2 enters it when using a PlayStation controller and virtual keyboard.
  • Fixed a bug where area chat would sometimes appear multiple times to players.
  • Fixed an issue where PC player's platform icon would be incorrect after viewing a console player's social window.
  • Fixed an issue that prevented "Shout" button in the Ping menu from working on default controller bindings.
  • Fixed an issue that would cause emotes that move the character forward to stutter for a frame.
  • Fixed an issue where emotes could continue to play after entering a cut scene.

Economy, Progression, and Rewards

  • Fixed issue where the gear set swap spam cooldown was not functioning properly.
  • Fixed the Sun Seal and Bloodwalker Siege of Sulfur items having non-balanced physical and elemental resistance.
  • Fixed the Season's Crafting Gift's description from 5 Blisterweave to 5 Scalecloth.
  • Added Springtide Bloom decoration to Caliburne Helmet.
  • Fixed dye channels on Jaeger's apparel transmog.
  • Perk Availability Updates:

    • All weaponskill perks are now also a possible roll on loot items from all locations.
    • Added the new perks as possible rolls for all items. Their perk items have also been added to armouring, weaponsmithing, and jewelcrafting aptitude boxes.
    • Enchanted ward, health, and hardcore parkour have been added to the possible rolls for event items from Nightveil Hallow, Summer Medleyfaire, Springtide Bloom, and Winter Convergence. This includes items crafted from patterns that can be earned in those events.
    • The perks Empowering Breaker, Mortal Perks on weapons, Trenchant Crits, Trenchant Rend, Trenchant Recovery, Thwarting Counter, Thwarting Strikes, and Desperate Prayer have been removed from perk buckets related to the Hive of Gorgons and sandwurm and are no longer possible perk rolls on items from that content.
  • Fixed an issue with pinned seasonal tasks not displaying values correctly.
  • Fixed an issue where you received notification for Seasonal world journey tasks that cannot be claimed if a user does not have a premium pass.
  • Fixed the Seasons Elemental Gift granting the wrong amount of death motes.
  • Faction Shop Refresh:

    • Added Gorgonite Inductor to the Faction shop.
    • Updated the cost of many items and most cases reduced the total cost of items.
  • Fixed an issue preventing players from placing the Trophy of the Guardian, Trophy of the Hercyne, and Trophy of Strife in the same house.
  • Updated the following fishing salvage Arcana ingredients to tier 5, allowing them to be used in Arcana recipes:

    • Cod Eyes
    • Starfish
    • Madtom Toxins
  • Fixed the Seasons Elemental Gift/Premium Elemental Chest referring to Soul Motes/Quintessence as Spirit Motes/Quintessence.
  • Fixed the Pet Rabbit being listed as an unavailable product.
  • Fix an issue where a dropped item bag could persist on the ground even after emptying its contents.
  • Updated the masks on the Quarrelous Rivalry shield to work better with the dyes.
  • Fixed an issue where earned sheathed weapon XP could sometimes show up before active weapon XP.
  • Updated the Summer Event Shop Fishing Poles to have fixed Gear Scores.
  • Remove All Items button on gear sets work properly now.
  • Fixed an issue where the Choose Role screen would overlap menus when players tabbed menus.
  • Fix Damage Numbers from not appearing by the player when Floating Damage Numbers is disabled.
  • Updated some social screens to show the player's platform name after their character's name.
  • Updated the dungeon Screen to show when you've reached the limit of activities as a tooltip on the disabled button rather than a banner across the bottom of the screen.
  • Fixed an issue with the help-bar and order history when viewing a recent order in the store.
  • Fixed queue element to no longer cover up the fishing bait menu.
  • Updated tutorials to no longer show during respawn screen.
  • Updated banners to no longer display while player is in a cutscene.

UX/UI

  • Fixed virtual cursor positioning when transitioning to certain screens or states so that it will hover over the first selectable button.
  • Updated map icons to display nearby icons in a bar at the top of the tooltip while hovering over them, allowing you to cycle between nearby icons by pressing the indicated button.
  • Updated Heartrunes that are T2 or higher to be locked by using keybind "L" and left clicking on Heartrune in your inventory.
  • Fixed an issue where the MTX Store category tabs were not updating correctly when using the scrollbar.
  • Fixed the PvP Track banner icon.
  • Improved hit indicator (red arrow and glow) positioning for extra wide monitors.
  • Updated the loot window to combine multiple looting of the same item into a single entry.
  • Fixed the help-bar and order history popup when viewing a recent order in the Store.
  • Updated the Radial wheel to be enabled when cancelling out of camp interact options.
  • Fixed localization on unlocked button after purchasing a Store item.
  • Fixed an issue where rapidly clicking the unpin button next to an objective on the HUD cancels it being unpinned.
  • Fixed Treasury window popups.
  • Fixed Faction armoury unit prices.
  • Updated several missing markers on the map.
  • Fixed an issue where equipping items that affect max weight on a character wouldn’t update the UI or notifications.
  • Updated the war scoreboard to allow sorting by assists in addition to kills.
  • Fixed the status effects position and size in the inventory screen.
  • Fixed an issue where Fast Traveling while mounted caused the Fast Travel timer to disappear.
  • Changed so players must now claim compensations before transferring worlds.
  • Updated German store item titles to wrap correctly.
  • Fixed an issue that could cause multibyte characters in character names to display as "?"
  • Fixed an issue where attempting to place a camp in OPR, or other activities, would sometimes enter the camp placement UI instead of blocking the action and showing an error message.
  • Fixed an issue where Ping and Activity radial wheel menu selection is not functional for mouse inputs when upscaling (FSR/DLSS) is enabled.
  • Fixed an issue where the search bar was resetting the store when not searching.
  • Fixed categories not updating after first click when searching in store.
  • Fixed various languages "preview emote" button from having overflow outside of the button when viewing Emote permits.
  • Fixed an issue where the store would change position when changing the sort.
  • Fixed bug where coin purchasable mounts were not visible in mount vendor shops.
  • Fixed an issue with notifications being inaccurate while encumbered.

Tech Enhancements

  • DX12 is now the default renderer for PC.

    • With this update we’ve added support for a larger set of older graphics cards which are now considered compatible with DX12.
    • Fixed various rendering issues that could lead to crashes or soft locks in which the video card registers as "Device Removed" when running on PC with the DX12 renderer enabled.
    • The DX11 renderer is now the "Legacy" rendering option, available from Steam's Play menu. This option can also be set by adding "-dx11" to the launch commands.
  • Added Support for Nvidia DLSS 4, DLSS Frame Generation and Reflect Low Latency

    • See https://www.nvidia.com/en-us/geforce/technologies/dlss/ for full details, latest news and known issues.

      • DLSS requires a GeForce RTX 20-series or higher graphics card.
      • DLSS Frame Generation requires a GeForce RTX 40-series or higher graphics card.
    • These settings are only available using the DX12 renderer.
    • Improved the overall use of super-sampling in the game renderer with the rollout of DLSS 4.
    • Added additional Maximum FPS options to the dropdown in the Video settings menu to account for more choices when using DLSS or FSR on PC DX12.
  • Other graphical enhancements:

    • Improved the visual quality of screen-space reflections, which can be primarily seen on bodies of water.
    • Improved the quality and consistency of the game's shadow rendering, particularly for distant shadows.

General Fixes

  • Fixed issue causing occasional client freeze, especially while loading.
  • Fixed an issue where running over multiple loot bags without clicking to pick them up opened the player's inventory.
  • Fixed multiple server crashes.
  • Fixed an issue where some player's houses couldn't be restored.
  • Fixed an issue that could allow the player to "skate" across the ground when closing the bait box while fishing.
  • Fixed an issue where the Camera would get stuck in store state if previewing weapon bundles in store.
  • Fixed an issue which prevented some players from unlocking the platform achievement "Progress VI: That It? What Else You Got?!"
  • Fixed an issue where non-existent corrupted portal events would show up on the world map.
  • Added fire sound effects to Canopy Tent skin.
  • Fixed visual issues with wolf Valkyrie mount.
  • Fixed an issue where some particle effects in the particle system memory management would fail to render over the course of a heavy combat scenario.
  • Reduced blurry appearance of eyebrows on three character faces.
  • Fixed an issue that could cause flickering when previewing emotes.
  • Fixed a camera glitch when picking up or dropping items while in Inventory.
  • Fixed issues with icon not matching skin colour.
  • Fixed an issue with shader loading order that could cause some elements to fail to render on certain platforms.
  • Fixed a crash in the audio system.
  • Fixed an issue where music pumped when SFX slider was turned down.
  • Fixed an issue where players were not properly teleported away while upgrading a building within a settlement.

Contacts

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