Press release -

Companies & Markets: Social Gaming is Fastest Growing Sector in Global Video Gaming Market: companiesandmarkets.com

Social gaming is the fastest growing sector within the online gaming industry, exhibiting an average annual growth of 27% to 2014, according to a new report available on companiesandmarkets.com. Following social gaming is casual gaming and massively multi-player online gaming. MMO gaming was the largest revenue contributor to online gaming in 2009.

The Video Gaming Industry Outlook
http://www.companiesandmarkets.com/Market-Report/the-video-gaming-industry-outlook-612565.asp?prk=7c4ed5b510c1ffe12b50d9829eddaba2

The report, The Video Gaming Industry Outlook, forecasts that the global video gaming market, including hardware and software, will expand at an average annual growth rate of 5.1% until 2014. Software revenues will account for the majority share of market value. Theonline gaming market is expanding rapidly and gradually surpassing the PC and console gaming segments.

Zynga, the leader in online gaming, is reported to have made over $800 million in 2010 revenues. According to a leading marketplace that permits trading in privately held shares, Zynga is currently valued at around $8 billion. The market potential is huge.

This report examines developments across the rapidly evolving video gaming industry. It discusses the emergence of new gaming platforms, provides market sizing and forecasting by segments and geography, underlines the demographic shift and emergence of new video gaming sectors and technologies, and provides actionable insight with regards how to best approach this fast-changing market.

Key Market Trends

  • Which factors are driving and inhibiting growth of the video gaming market, and what trends will shape the future of the market?
  • Which are the fastest growing segments and regions for the video gaming industry?
  • Who are the key stakeholders in each segment of the video gaming industry, how have they been performing, and what are their growth strategies?
  • What are the emerging sectors and technologies in the video gaming industry, and which are likely to be disruptive and eventually become mainstream?

Report Details:
http://www.companiesandmarkets.com/Market-Report/the-video-gaming-industry-outlook-612565.asp?prk=7c4ed5b510c1ffe12b50d9829eddaba2

Contacts

Companies & Markets
Paul Chapman
Press Office
enquiries@companiesandmarkets.com
London (UK): +44 (0) 203 086 8600

Topics

  • Computers, computer technology, software

Categories

  • social gaming
  • companies & markets