Press release -
New Report: Global Games Market 2014-2018
About Games
At the beginning, games were restricted to board games and associated video games. The introduction and popularity of PCs and electronic devices and the rise of the internet has led to the development and commercialization of gaming. Consumers are now yearning for interactive entertainment in the form of games. Games now have different genres and offer different user experiences across a wide variety of platforms.
Our analysts forecast the Global Games market to grow at a CAGR of 9.19 percent over the period 2013-2018.
Covered in this Report
The Global Games market can be segmented into seven divisions: TV/Console, MMO, Mobile, Casual/Social, PC/MAC, Handheld, and Tablet.
This report, the Global Games Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC, North America, Western Europe, Latin America, Eastern Europe, and the MEA region; it also covers the Global Games market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
Key Regions
- APAC
- Eastern Europe
- Latin America
- MEA
- North America
- Western Europe
Key Vendors
- Activision Blizzard
- Electronic Arts
- Microsoft
- Sony
- Tencent Holdings
Other Prominent Vendors
- Apple
- Changyou
- DeNA
- Disney
- GREE
- GungHo Entertainment
- King
- Konami
- Namco Bandai
- NCSoft
- NetEase
- Nexon
- Nintendo
- Sega
- Square Enix
- Take-Two Interactive
- Ubisoft
- Zynga
Market Drivers
- Emergence of Mobile Games
- For a full, detailed list, view our report
Market Challenges
- Piracy
- For a full, detailed list, view our report
Market Trend
- Increased Number of Platforms
- For a full, detailed list, view our report
Key Questions Answered in this Report
- What will the market size be in 2018 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?
http://www.marketresearchint.com/publishing-and-media-market-research-reports/global-games-market-2014-2018/ref/cd/
Topics
- Reports
Categories
- games market
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