Press release -

Teens And Tweens Technology Usage - UK - May 2014

Teens And Tweens Technology Usage - UK - May 2014

For younger consumers, social media is set to become the favoured channel for communication between brands and customers or potential customers, as customer support, product reviews, advertising and potentially even e-commerce all migrate to social channels. High levels of interaction with brands though social channels will serve to empower the next generation of young consumers and encourage brands to improve customer relations, as any negative feedback or reviews can easily be broadcast to large proportion of a brand’s customer base.


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Table of Content

Introduction

Definition

Abbreviations

Executive Summary

Market factors

European Commission and OFT weigh in on in-app purchasing debate

ISPs introduce Cameron-supported internet filters to protect children

Next-generation console releases to fuel recovery in the market

A falling average smartphone price could drive adoption among children

Entertainment hub positioning pushes consoles out of the bedroom

Booming tablet market cannibalises desktop and laptop sales

The consumer

86% of children use a mobile device in the home

Figure 1: Technology used in the home, March 2014

Personal ownership is high for the majority of devices

Figure 2: Technology ownership, March 2014

Android continues to dominate, but iPhone 5C has boosted Apple’s share

Figure 3: Smartphone ownership, March 2014

Contract penetration is roughly on par with that of adults

Figure 4: Smartphone payment type, March 2014

Interaction with strangers is the primary parental concern

Figure 5: Parental concerns, March 2014

Children are most likely to have an equal input when making a purchase

Figure 6: Influence of children in the purchasing process, March 2014

Educational value is the primary feature looked for when buying a device

Figure 7: Purchasing priorities, March 2014

69% of parents say their child uses some form of social media

Half of parents of social media users are aware of age restrictions

Figure 8: Parental attitudes towards social media, March 2014

Instagram and YouTube are more popular among children than adults

Figure 9: Social media websites/apps used, March 2014

Poorly enforced age restrictions have little impact on usage

Half of children who use social media interact with brands online

Figure 10: Children’s attitudes towards social media, March 2014

Consoles are still used primarily for gaming rather than entertainment

Nintendo Wii’s family positioning has translated to a higher penetration

Figure 11: Games console ownership, March 2014

Next-gen console war has no clear winner, but Nintendo is out of the race

Figure 12: Demand for next-generation games consoles, March 2014

Brand loyalty plays a major role in the next-gen console war

What we think


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Issues and Insights

What can brands expect from the next generation of young consumers?

The facts

The implications

How influential are children in the technology device purchasing process?

The facts

The implications

Trend Application

Trend: Mind Mapped

Trend: Totophobia

Mintel futures: Brand Intervention


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Market Drivers

Key points

European Commission and OFT weigh in on in-app purchasing debate

ISPs introduce Cameron-supported internet filters to protect children

Next-generation console releases to fuel recovery in the market

Figure 13: Forecast value of UK video game and console sales, 2008-18

A falling average smartphone price could drive adoption among children

Figure 14: Forecast value of UK mobile phone sales, 2008-18

Figure 15: Ownership of mobile phones/smartphones, by age of child, 2011-13

Entertainment hub positioning pushes consoles out of the bedroom

Figure 16: Presence of a TV or games console in children’s bedrooms, by age of child, 2009-13

Figure 17: Presence of technology devices in children’s bedrooms, by age of child, April-June 2013

Booming tablet market cannibalises desktop and laptop sales

Figure 18: Value of UK desktop, laptop and tablet computer sales, by device, 2008-13

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