Press release -

Shazam-Enabled Super Bowl Drives Record Engagement

New York, NY – February 6, 2012 - Shazam®, the world’s leading media discovery company, today announces that the Shazam-enabled Super Bowl drove record engagement during the event.  Working with ad partners such as Toyota, Best Buy, Pepsi, Bud Light and Fed Ex, Shazam drove engagement in all aspects of the game, including the ads, the halftime show, and the game itself.

“The Super Bowl was our first major live network television event where we enabled people to interact with all aspects of the game, including the ads and the spectacular halftime show,” said Andrew Fisher, CEO.  “Knowing the size of the Super Bowl audience, we had high expectations for how many people would be engaged during the event and with the numbers in the millions we were blown away.”

With Super Bowl ads, people used Shazam to access sweepstakes opportunities such as winning two Camrys from Toyota, unlocking exclusive content from Pepsi and donating to charity thanks to a program by Cars.com.  With the game itself, they could see real-time statistics about the plays and players as well as participate in polls and even vote for their favorite ads. During the halftime show, in addition to the million-track giveaway, people could also get the setlist, buy music and download mobile apps from the artists.

“Our mission is to amaze and enhance people’s world by empowering them to discover, experience and share the content that they want. Given the level of participation, we are delighted with the response to using Shazam for an enhanced experience at this year’s Big Game.”

In the coming months, viewers can expect to see a number of exciting events, new ads and other shows that incorporate Shazam, including the 54th GRAMMY Awards on CBS on Sunday, February 12th.

Topics

  • Art, Culture, Entertainment

Categories

  • shazam for tv
  • super bowl
  • halftime
  • madonna
  • second screen
  • advertisements

About Shazam

Shazam is one of the most popular apps of all time, used by hundreds of millions of people globally to connect to the world around them. Building on its pioneering leadership in music identification, Shazam now helps people discover, interact with, and share video, audio, or printed content on TV, radio, movie screens, magazines, newspapers, packaged goods, and retail stores -- and now Shazam lets music fans follow their favorite artists to see their Shazams and share in the thrill of discovery. The app has exceeded 20 billion total Shazams since its launch, and users Shazam over 20 million times each day. For more information on how Shazam has created new technology tools for brands to utilize data visit www.shazam.com

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