Visa Announces Sponsorship of Europe’s No.1 eSports Team
• Visa join forces with European eSports giants, SK Gaming • Sponsorship will support the team as it expands • SK Gamers will be part of Visa’s content strategy
• Visa join forces with European eSports giants, SK Gaming • Sponsorship will support the team as it expands • SK Gamers will be part of Visa’s content strategy
- Cryptocurrency regulator, 3D printing technician and gig economy manager are predictions for future jobs - 52% of millennials expect to switch careers multiple times during their lifetimes - 62% will prioritise a career that aligns with their passions and interests
Consumer spending increases +3.2% year-on-year, the highest rate since January 2015 Record increase in e-commerce expenditure (+12.5%), but face-to-face spending declines slightly (-1.4%) All broad spending categories see higher spending, led by Recreation & Culture (+9.3%)
• More than £2bn spent on Visa cards during Black Friday • Online Visa spend in week leading up to Black Friday up 13% year-on-year with almost £1bn spent on Black Friday, alone • Contactless and mobile technology are driving new shopping habits in the run-up to Christmas
Graham Carroll, 26, will join nine other eSports gamers to compete for $1m prize pool in Las Vegas Professional Formula E racers and their teams will be competing for the prize in January
• Plans requiring additional checkout steps means more declined transactions and longer and more complicated checkout experiences • 52% of UK shoppers say increased online checkout steps will cause them to abandon purchases • Changes mean no more express checkouts or quick in-app payments from mobiles, reduced access to non-European online shopping sites, and longer queues
• Consumer spending rises +2.5% on the year in October, up from +2.3% in September • E-commerce spending increases solidly (+4.3%), face-to-face expenditure expands for 1st time in 3 months (+1.8%) • Growth led by Hotels, Restaurants & Bars(+9.0%) and Recreation & Culture(+7.4%) • Spending on Clothing & Footwear rose at quickest rate since September 2015(+4.7%)
The number of Europeans regularly using a mobile device for payments has tripled since 2015 (54% vs 18%) 74% of British consumers are ‘Mobile Payments users’ – people who manage their money or make payments using a mobile device The fastest growth rate for mobile banking adoption is with 55-64 year olds
• Consumer spending increases +2.4% year-on-year in September, having been broadly flat in August (+0.1%) • Spending via e-commerce increases solidly (+6.0% on the year), while face-to-face expenditure saw a minimal increase (+0.1%) • Recreation & Culture (+6.8%) and Hotels, Restaurants & Bars (+6.0%) are best performing sectors
• 85% of Britons say banks are the most trusted institution in the provision of biometric authentication payment services • Britons are twice as likely to trust banks as government agencies to store their biometric information (60% vs 33%)
Headline findings: • Expenditure growth slows since July, rising by just +0.1% on the year • Hotels, Bars & Restaurants (+4.3%) and Recreation & Culture (+2.0%) both see slower increases in spend • Clothing & Footwear sees renewed fall in expenditure (-2.6%) • Reduced spending in face-to-face categories (-2.8%) is offset by further growth in e-commerce (+3.2%)
LONDON, UK – AUGUST 11, 2016: Visa Inc. (NYSE: V) is creating the most technologically advanced payment system ever at Rio 2016, in celebration of its 30-year partnership with the Olympic and Paralympic Games.
The world’s leading payments network will send its largest Team Visa group of athletes to an Olympic Games, including refugee athletes competing under the Olympic flag. Visa will also exp